212 lines
7.7 KiB
Rust
212 lines
7.7 KiB
Rust
use crate::builder::{
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BuildMessage, MessageSource, MessageType, Stage, UpdateBuildProgress, UpdateStage,
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};
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use crate::dioxus_crate::DioxusCrate;
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use crate::Result;
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use anyhow::Context;
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use brotli::enc::BrotliEncoderParams;
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use futures_channel::mpsc::UnboundedSender;
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use manganis_cli_support::{process_file, AssetManifest, AssetManifestExt, AssetType};
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use std::fs;
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use std::path::Path;
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use std::{ffi::OsString, path::PathBuf};
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use std::{fs::File, io::Write};
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use tracing::Level;
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use walkdir::WalkDir;
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/// The temp file name for passing manganis json from linker to current exec.
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pub const MG_JSON_OUT: &str = "mg-out";
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pub fn asset_manifest(config: &DioxusCrate) -> AssetManifest {
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let file_path = config.out_dir().join(MG_JSON_OUT);
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let read = fs::read_to_string(&file_path).unwrap();
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_ = fs::remove_file(file_path);
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let json: Vec<String> = serde_json::from_str(&read).unwrap();
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AssetManifest::load(json)
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}
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/// Create a head file that contains all of the imports for assets that the user project uses
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pub fn create_assets_head(config: &DioxusCrate, manifest: &AssetManifest) -> Result<()> {
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let mut file = File::create(config.out_dir().join("__assets_head.html"))?;
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file.write_all(manifest.head().as_bytes())?;
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Ok(())
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}
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/// Process any assets collected from the binary
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pub(crate) fn process_assets(
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config: &DioxusCrate,
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manifest: &AssetManifest,
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progress: &mut UnboundedSender<UpdateBuildProgress>,
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) -> anyhow::Result<()> {
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let static_asset_output_dir = config.out_dir();
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std::fs::create_dir_all(&static_asset_output_dir)
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.context("Failed to create static asset output directory")?;
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let mut assets_finished: usize = 0;
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let assets = manifest.assets();
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let asset_count = assets.len();
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assets.iter().try_for_each(move |asset| {
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if let AssetType::File(file_asset) = asset {
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match process_file(file_asset, &static_asset_output_dir) {
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Ok(_) => {
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// Update the progress
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_ = progress.start_send(UpdateBuildProgress {
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stage: Stage::OptimizingAssets,
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update: UpdateStage::AddMessage(BuildMessage {
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level: Level::INFO,
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message: MessageType::Text(format!(
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"Optimized static asset {}",
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file_asset
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)),
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source: MessageSource::Build,
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}),
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});
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assets_finished += 1;
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_ = progress.start_send(UpdateBuildProgress {
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stage: Stage::OptimizingAssets,
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update: UpdateStage::SetProgress(
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assets_finished as f64 / asset_count as f64,
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),
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});
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}
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Err(err) => {
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tracing::error!("Failed to copy static asset: {}", err);
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return Err(err);
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}
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}
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}
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Ok::<(), anyhow::Error>(())
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})?;
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Ok(())
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}
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/// A guard that sets up the environment for the web renderer to compile in. This guard sets the location that assets will be served from
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pub(crate) struct AssetConfigDropGuard;
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impl AssetConfigDropGuard {
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pub fn new(base_path: Option<&str>) -> Self {
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// Set up the collect asset config
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let base = match base_path {
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Some(base) => format!("/{}/", base.trim_matches('/')),
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None => "/".to_string(),
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};
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manganis_cli_support::Config::default()
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.with_assets_serve_location(&base)
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.save();
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Self {}
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}
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}
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impl Drop for AssetConfigDropGuard {
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fn drop(&mut self) {
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// Reset the config
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manganis_cli_support::Config::default().save();
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}
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}
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pub(crate) fn copy_dir_to(
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src_dir: PathBuf,
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dest_dir: PathBuf,
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pre_compress: bool,
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) -> std::io::Result<()> {
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let entries = std::fs::read_dir(&src_dir)?;
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let mut children: Vec<std::thread::JoinHandle<std::io::Result<()>>> = Vec::new();
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for entry in entries.flatten() {
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let entry_path = entry.path();
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let path_relative_to_src = entry_path.strip_prefix(&src_dir).unwrap();
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let output_file_location = dest_dir.join(path_relative_to_src);
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children.push(std::thread::spawn(move || {
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if entry.file_type()?.is_dir() {
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// If the file is a directory, recursively copy it into the output directory
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if let Err(err) =
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copy_dir_to(entry_path.clone(), output_file_location, pre_compress)
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{
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tracing::error!(
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"Failed to pre-compress directory {}: {}",
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entry_path.display(),
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err
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);
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}
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} else {
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// Make sure the directory exists
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std::fs::create_dir_all(output_file_location.parent().unwrap())?;
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// Copy the file to the output directory
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std::fs::copy(&entry_path, &output_file_location)?;
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// Then pre-compress the file if needed
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if pre_compress {
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if let Err(err) = pre_compress_file(&output_file_location) {
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tracing::error!(
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"Failed to pre-compress static assets {}: {}",
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output_file_location.display(),
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err
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);
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}
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// If pre-compression isn't enabled, we should remove the old compressed file if it exists
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} else if let Some(compressed_path) = compressed_path(&output_file_location) {
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_ = std::fs::remove_file(compressed_path);
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}
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}
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Ok(())
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}));
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}
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for child in children {
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child.join().unwrap()?;
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}
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Ok(())
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}
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/// Get the path to the compressed version of a file
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fn compressed_path(path: &Path) -> Option<PathBuf> {
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let new_extension = match path.extension() {
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Some(ext) => {
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if ext.to_string_lossy().to_lowercase().ends_with("br") {
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return None;
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}
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let mut ext = ext.to_os_string();
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ext.push(".br");
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ext
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}
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None => OsString::from("br"),
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};
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Some(path.with_extension(new_extension))
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}
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/// pre-compress a file with brotli
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pub(crate) fn pre_compress_file(path: &Path) -> std::io::Result<()> {
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let Some(compressed_path) = compressed_path(path) else {
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return Ok(());
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};
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let file = std::fs::File::open(path)?;
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let mut stream = std::io::BufReader::new(file);
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let mut buffer = std::fs::File::create(compressed_path)?;
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let params = BrotliEncoderParams::default();
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brotli::BrotliCompress(&mut stream, &mut buffer, ¶ms)?;
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Ok(())
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}
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/// pre-compress all files in a folder
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pub(crate) fn pre_compress_folder(path: &Path, pre_compress: bool) -> std::io::Result<()> {
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let walk_dir = WalkDir::new(path);
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for entry in walk_dir.into_iter().filter_map(|e| e.ok()) {
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let entry_path = entry.path();
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if entry_path.is_file() {
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if pre_compress {
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if let Err(err) = pre_compress_file(entry_path) {
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tracing::error!("Failed to pre-compress file {entry_path:?}: {err}");
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}
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}
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// If pre-compression isn't enabled, we should remove the old compressed file if it exists
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else if let Some(compressed_path) = compressed_path(entry_path) {
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_ = std::fs::remove_file(compressed_path);
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}
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}
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}
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Ok(())
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}
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