* feat: use synchronous router design * feat: function to get router out of dom * chore: restructure workspace to use renderers as packages, not features
178 lines
5.9 KiB
Rust
178 lines
5.9 KiB
Rust
use std::{cmp::Ordering, fmt::Debug};
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use anymap::AnyMap;
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use dioxus_core::ElementId;
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use fxhash::FxHashSet;
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use crate::node_ref::{NodeMask, NodeView};
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use crate::traversable::Traversable;
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pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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s_iter: impl Iterator<Item = T>,
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o_iter: impl Iterator<Item = T>,
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new_len_guess: usize,
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) -> Vec<T> {
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let mut s_peekable = s_iter.peekable();
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let mut o_peekable = o_iter.peekable();
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let mut v = Vec::with_capacity(new_len_guess);
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while let Some(s_i) = s_peekable.peek() {
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while let Some(o_i) = o_peekable.peek() {
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match o_i.cmp(s_i) {
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Ordering::Greater => {
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break;
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}
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Ordering::Less => {
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v.push(o_peekable.next().unwrap());
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}
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Ordering::Equal => {
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o_peekable.next();
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break;
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}
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}
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}
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v.push(s_peekable.next().unwrap());
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}
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for o_i in o_peekable {
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v.push(o_i);
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}
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for w in v.windows(2) {
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debug_assert!(w[1] > w[0]);
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}
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v
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}
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/// This state is derived from children. For example a node's size could be derived from the size of children.
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/// Called when the current node's node properties are modified, a child's [ChildDepState] is modified or a child is removed.
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/// Called at most once per update.
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pub trait ChildDepState {
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/// The context is passed to the [ChildDepState::reduce] when it is pushed down.
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/// This is sometimes nessisary for lifetime purposes.
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type Ctx;
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/// This must be either a [ChildDepState], or [NodeDepState]
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type DepState;
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const NODE_MASK: NodeMask = NodeMask::NONE;
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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children: impl Iterator<Item = &'a Self::DepState>,
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ctx: &Self::Ctx,
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) -> bool
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where
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Self::DepState: 'a;
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}
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/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
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/// Called when the current node's node properties are modified or a parrent's [ParentDepState] is modified.
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/// Called at most once per update.
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pub trait ParentDepState {
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/// The context is passed to the [ParentDepState::reduce] when it is pushed down.
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/// This is sometimes nessisary for lifetime purposes.
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type Ctx;
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/// This must be either a [ParentDepState] or [NodeDepState]
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type DepState;
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const NODE_MASK: NodeMask = NodeMask::NONE;
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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parent: Option<&'a Self::DepState>,
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ctx: &Self::Ctx,
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) -> bool;
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}
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/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
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/// Called when the current node's node properties are modified or a sibling's [NodeDepState] is modified.
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/// Called at most once per update.
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/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
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/// ```rust, ignore
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/// impl<'a, 'b> NodeDepState<(&'a TextWrap, &'b ChildLayout)> for Layout {
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/// type Ctx = LayoutCache;
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([
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/// "width", "height"
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/// ])))
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/// .with_text();
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/// fn reduce<'a>(
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/// &mut self,
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/// node: NodeView,
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/// siblings: (&'a TextWrap, &'b ChildLayout),
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/// ctx: &Self::Ctx,
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/// ) -> bool {
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/// let old = self.clone();
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/// let (text_wrap, child_layout) = siblings;
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/// if TextWrap::Wrap == text_wrap {
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/// if let Some(text) = node.text() {
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/// let lines = text_wrap.get_lines(text);
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/// self.width = lines.max_by(|l| l.len());
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/// self.height = lines.len();
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/// return old != self;
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/// }
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/// }
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/// let mut width = child_layout.width;
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/// let mut height = child_layout.width;
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/// for attr in node.attributes() {
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/// match attr.name {
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/// "width" => {
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/// width = attr.value.as_text().unwrap().parse().unwrap();
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/// }
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/// "height" => {
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/// height = attr.value.as_text().unwrap().parse().unwrap();
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/// }
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/// _ => unreachable!(),
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/// }
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/// }
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/// self.width = width;
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/// self.height = height;
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/// old != self
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/// }
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/// }
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/// ```
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/// The generic argument (Depstate) must be a tuple containing any number of borrowed elments that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
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pub trait NodeDepState<DepState> {
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type Ctx;
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const NODE_MASK: NodeMask = NodeMask::NONE;
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fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
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}
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/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
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pub trait State: Default + Clone {
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#[doc(hidden)]
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fn update<'a, T: Traversable<Node = Self, Id = ElementId>>(
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dirty: &[(ElementId, NodeMask)],
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state_tree: &'a mut T,
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vdom: &'a dioxus_core::VirtualDom,
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ctx: &AnyMap,
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) -> FxHashSet<ElementId>;
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}
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// Todo: once GATs land we can model multable dependencies
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impl ChildDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(
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&mut self,
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_: NodeView,
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_: impl Iterator<Item = &'a Self::DepState>,
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_: &Self::Ctx,
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) -> bool
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where
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Self::DepState: 'a,
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{
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false
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}
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}
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impl ParentDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
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false
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}
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}
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impl NodeDepState<()> for () {
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type Ctx = ();
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fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
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false
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}
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}
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