Files
glicko2/rb/glicko2.rb
T
swaits fbce23608e add p_win method and misc cleanup and refactoring
* change g2rating,etc. to attr_reader (instead of attr_accessor)
* move @dvolatility into DVOL constant
* add p_win
* make comparison operator use p_win(self,other)
* use << when adding to results array instead of .push()
* improved comments; mostly from Glicko2 document
* minor variable renaming to improve readability
* clear results array after ratings are finally updated (no functional change, just cleaner)
2011-12-19 17:13:45 -08:00

225 lines
7.5 KiB
Ruby
Executable File

#!/usr/bin/env ruby -w
#
#
# Copyright (c) 2004 Stephen Waits
#
# This software is provided 'as-is', without any express or implied warranty. In
# no event will the authors be held liable for any damages arising from the use
# of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it freely,
# subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim
# that you wrote the original software. If you use this software in a
# product, an acknowledgment in the product documentation would be
# appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#
# Glicko-2 Rating calculator class.
#
# This class implements the Glicko-2 rating system algorithm written by
# Professor Mark E. Glickman. All rating inputs and outputs are Glicko ratings,
# but internally everything is converted to and considered Glicko-2 ratings.
#
# Glicko-2 is an improvement on the original Glicko, which was, in turn, an
# improvement on the ELO system.
#
# The Glicko-2 system is specified on http://www.glicko.com/
#
class Glicko2
protected
# Glicko2 reprensentation (Glicko2 uses different scales from Glicko)
attr_reader :g2rating, :g2deviation, :g2volatility
# a nested Class to hold a single result
Result = Struct.new(:opponent, :result)
public
WIN = 1.0
LOSS = 0.0
DRAW = 0.5
# system constant, determines delta volatility over time; should be [0.3,1.2]
DVOL = 0.3
# Constructor with rating, rating deviation, and volatility optionally
# specified. If nothing specified, nitializes to a rating of 1500, a
# rating deviation of 350, and a volatility of 0.06.
def initialize(rating = 1500.0, deviation = 350.0, volatility = 0.06)
self.rating = rating
self.deviation = deviation
self.volatility = volatility
clear_results
end
include Comparable
# Comparison operator
def <=>(other)
p_win(other) <=> 0.5
end
# get the probability of beating opponent
def p_win(opponent)
1.0 / (1.0 + 10.0**(((opponent.rating - self.rating) / (400.0 * Math.sqrt(1.0 + 0.0000100723986 * (self.deviation**2.0 + opponent.deviation**2.0))))))
end
# Get the current rating. This rating is a Glicko rating, not a Glicko2 rating.
# For details, please see http://www.glicko.com/
def rating
(@g2rating * 173.7178) + 1500.0
end
# Set Glicko rating. Internally this is converted to a Glicko2 rating.
# For details, please see http://www.glicko.com/
def rating=(r)
@g2rating = (r - 1500.0) / 173.7178
end
# Get the current rating deviation. This is a Glicko rating deviation, not a
# Glicko-2 RD. For details, please see http://www.glicko.com/
def deviation
@g2deviation * 173.7178
end
# Set Glicko rating deviation. Internally this is converted to a Glicko-2 RD.
# For details, please see http://www.glicko.com/
def deviation=(d)
@g2deviation = d / 173.7178
end
# Get the current rating volatility.
def volatility
@g2volatility
end
# Set rating volatility.
def volatility=(v)
@g2volatility = v
end
# Clear all results previously added via add_result(), add_win(), add_loss(),
# and/or add_draw(). This method is called automatically whenever update()
# is called.
def clear_results
@opponents = Array.new
@results = Array.new
end
# Add a result to this rating. Note that no calculation is performed until
# update() is called.
def add_result(opponent,result)
@results << Result.new(opponent.clone, result)
end
# Add a win result to this rating. Note that no calculation is performed until
# update() is called.
def add_win(opponent)
add_result(opponent,Glicko2::WIN)
end
# Add a loss result to this rating. Note that no calculation is performed until
# update() is called.
def add_loss(opponent)
add_result(opponent,Glicko2::LOSS)
end
# Add a draw result to this rating. Note that no calculation is performed until
# update() is called.
def add_draw(opponent)
add_result(opponent,Glicko2::DRAW)
end
# util func 'g'
def Glicko2.g(deviation)
1.0 / (Math.sqrt(1.0 + 3.0 * deviation ** 2.0 / (Math::PI ** 2.0)))
end
# util func 'E'
def Glicko2.E(rating, rating_opponent, deviation_opponent)
1.0 / (1.0 + Math.exp(-Glicko2.g(deviation_opponent)*(rating - rating_opponent)));
end
# Update rating based on current results list, and clear results.
def update
# Note that if a player does not compete during the rating period, then
# only Step 6 applies.
if @results.empty?
# In this case, the player's rating and volatility parameters remain the
# same, but the RD increases according to:
@g2deviation = Math.sqrt(@g2deviation**2.0 + @g2volatility**2.0)
return
end
# Step 1. Determine a rating and RD for each player at the onset of the
# rating period. The system constant which constrains the change in
# volatility over time, needs to be set prior to application of the system.
# Reasonable choices are between 0.3 and 1.2, though the system should be
# tested to decide which value results in greatest predictive accuracy
# ... (ratings already stored in instance)
# Step 2. For each player, convert the ratings and RD's onto the Glicko-2
# scale.
# ... (ratings already stored in G2 format)
# Step 3. Compute the quantity v. This is the estimated variance of the
# team's/player's rating based only on game outcomes.
variance = 1.0 / @results.inject(0.0) do |sum,r|
g_i = Glicko2.g(r.opponent.g2deviation)
e_i = Glicko2.E(@g2rating, r.opponent.g2rating, r.opponent.g2deviation)
sum + g_i**2.0 * e_i * (1.0 - e_i)
end
# Step 4. Compute the quantity delta, the estimated improvement in rating
# by comparing the pre-period rating to the performance rating based only
# on game outcomes.
delta = variance * @results.inject(0.0) do |sum,r|
sum + Glicko2.g(r.opponent.g2deviation) * (r.result - Glicko2.E(@g2rating, r.opponent.g2rating, r.opponent.g2deviation))
end
# Step 5. Determine the new value of the volatility.
a = Math.log(@g2volatility**2.0)
x0, x = 0.0, a
while ((x0 - x).abs > 0.0000001)
x0 = x
d = @g2deviation**2.0 + variance + Math.exp(x0)
h1 = -(x0 - a)/(DVOL**2.0) - 0.5*Math.exp(x0)/d + 0.5*Math.exp(x0)*(delta/d)*(delta/d)
h2 = -1.0/(DVOL**2.0) - 0.5*Math.exp(x0)*(@g2deviation**2.0+variance)/(d**2.0) + 0.5*(delta**2.0)*Math.exp(x0)*((@g2deviation**2.0) + variance - Math.exp(x0))/(d**3.0)
x = x0 - h1/h2
end
new_volatility = Math.exp(x / 2.0)
# Step 6. Update the rating deviation to the new pre-rating period value.
pre_deviation = Math.sqrt(@g2deviation**2.0 + new_volatility**2.0)
# Step 7. Update the rating and RD to the new values.
new_deviation = 1.0 / (Math.sqrt(1.0/(pre_deviation**2.0) + 1.0 / variance))
new_rating = @g2rating + new_deviation**2.0 * @results.inject(0.0) do |sum,r|
sum + Glicko2.g(r.opponent.g2deviation) * (r.result - Glicko2.E(@g2rating, r.opponent.g2rating, r.opponent.g2deviation))
end
# Step 8. Convert ratings and RD's back to original scale.
@g2deviation = new_deviation
@g2volatility = new_volatility
@g2rating = new_rating
# wipe our result lists
clear_results
end
end