feat(algorithms): add IBEA (Indicator-Based Evolutionary Algorithm)

Zitzler & Künzli 2004 IBEA: replaces Pareto-rank + crowding fitness
with a single scalar fitness derived from a binary quality indicator
(here, the additive ε-indicator). Loses no information at three or
more objectives the way crowding distance does.

Algorithm:
- For every (i, j) pair compute I(i, j) = max_k (f_k(i) - f_k(j)) on
  minimization-oriented objectives.
- Fitness F(i) = -Σ_{j≠i} exp(-I(j, i) / κ).
- Each generation: combine parents + offspring, iteratively remove the
  lowest-F member (cleanly recomputing the contribution of the dropped
  member from each surviving member's fitness) until population_size
  remain.
- Parent selection: binary tournament on F (higher wins).

Bounds-aware operators recommended (SBX + PolyMut).
Tests: produces a non-empty front on Schaffer N.1, deterministic
reruns, panic on `population_size == 0`.
This commit is contained in:
2026-05-05 09:51:11 -06:00
parent d16e0379a3
commit 7213bdd148
3 changed files with 334 additions and 2 deletions
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@@ -0,0 +1,330 @@
//! `Ibea` — Zitzler & Künzli 2004 Indicator-Based Evolutionary Algorithm.
use rand::Rng as _;
use crate::algorithms::parallel_eval::evaluate_batch;
use crate::core::candidate::Candidate;
use crate::core::objective::ObjectiveSpace;
use crate::core::population::Population;
use crate::core::problem::Problem;
use crate::core::result::OptimizationResult;
use crate::core::rng::{Rng, rng_from_seed};
use crate::pareto::front::{best_candidate, pareto_front};
use crate::traits::{Initializer, Optimizer, Variation};
/// Configuration for [`Ibea`].
#[derive(Debug, Clone)]
pub struct IbeaConfig {
/// Constant population size carried across generations.
pub population_size: usize,
/// Number of generations.
pub generations: usize,
/// Indicator scaling factor `κ`. Default 0.05 (Zitzler & Künzli §3.2).
pub kappa: f64,
/// Seed for the deterministic RNG.
pub seed: u64,
}
impl Default for IbeaConfig {
fn default() -> Self {
Self { population_size: 100, generations: 250, kappa: 0.05, seed: 42 }
}
}
/// IBEA (Indicator-Based EA) using the additive ε-indicator.
#[derive(Debug, Clone)]
pub struct Ibea<I, V> {
/// Algorithm configuration.
pub config: IbeaConfig,
/// Initial-decision sampler.
pub initializer: I,
/// Offspring-producing variation operator.
pub variation: V,
}
impl<I, V> Ibea<I, V> {
/// Construct an `Ibea` optimizer.
pub fn new(config: IbeaConfig, initializer: I, variation: V) -> Self {
Self { config, initializer, variation }
}
}
impl<P, I, V> Optimizer<P> for Ibea<I, V>
where
P: Problem + Sync,
P::Decision: Send,
I: Initializer<P::Decision>,
V: Variation<P::Decision>,
{
fn run(&mut self, problem: &P) -> OptimizationResult<P::Decision> {
assert!(self.config.population_size > 0, "Ibea population_size must be > 0");
assert!(self.config.kappa > 0.0, "Ibea kappa must be > 0");
let n = self.config.population_size;
let objectives = problem.objectives();
let mut rng = rng_from_seed(self.config.seed);
// Initial population.
let initial_decisions = self.initializer.initialize(n, &mut rng);
let mut population: Vec<Candidate<P::Decision>> =
evaluate_batch(problem, initial_decisions);
let mut evaluations = population.len();
for _ in 0..self.config.generations {
// --- Phase 1: parent selection (binary tournament on fitness) ---
let fitness = compute_fitness(&population, &objectives, self.config.kappa);
let mut offspring_decisions: Vec<P::Decision> = Vec::with_capacity(n);
while offspring_decisions.len() < n {
let p1 = binary_tournament(&fitness, &mut rng);
let p2 = binary_tournament(&fitness, &mut rng);
let parents = vec![population[p1].decision.clone(), population[p2].decision.clone()];
let children = self.variation.vary(&parents, &mut rng);
assert!(!children.is_empty(), "Ibea variation returned no children");
for child in children {
if offspring_decisions.len() >= n {
break;
}
offspring_decisions.push(child);
}
}
// --- Phase 2: parallel-friendly batch evaluation ---
let offspring = evaluate_batch(problem, offspring_decisions);
evaluations += offspring.len();
// --- Phase 3: combine + indicator-based survival ---
let mut combined: Vec<Candidate<P::Decision>> = Vec::with_capacity(2 * n);
combined.extend(population);
combined.extend(offspring);
population = environmental_selection(combined, &objectives, n, self.config.kappa);
}
let front = pareto_front(&population, &objectives);
let best = best_candidate(&population, &objectives);
OptimizationResult::new(
Population::new(population),
front,
best,
evaluations,
self.config.generations,
)
}
}
/// Iteratively remove the worst-fitness member from `pool` until `n` remain.
///
/// IBEA's standard "subtract the dropped member's contribution from every
/// survivor's fitness" recomputation is implemented here so we don't have
/// to rebuild the full O(N²·M) indicator matrix each removal.
fn environmental_selection<D: Clone>(
mut pool: Vec<Candidate<D>>,
objectives: &ObjectiveSpace,
n: usize,
kappa: f64,
) -> Vec<Candidate<D>> {
if pool.len() <= n {
return pool;
}
let oriented: Vec<Vec<f64>> = pool
.iter()
.map(|c| objectives.as_minimization(&c.evaluation.objectives))
.collect();
// Indicator matrix: indicator[i][j] = max_k (oriented[i][k] - oriented[j][k]).
let indicator: Vec<Vec<f64>> = (0..pool.len())
.map(|i| {
(0..pool.len())
.map(|j| {
if i == j {
0.0
} else {
oriented[i]
.iter()
.zip(oriented[j].iter())
.map(|(a, b)| a - b)
.fold(f64::NEG_INFINITY, f64::max)
}
})
.collect()
})
.collect();
// Normalize indicator by its global magnitude to keep exp() sane.
let mut max_abs = 1e-12_f64;
for row in &indicator {
for &v in row {
if v.abs() > max_abs {
max_abs = v.abs();
}
}
}
// Fitness F(i) = -Σ_{j≠i} exp(-indicator[j][i] / (max_abs · kappa)).
// (Higher is better — so a candidate dominated by many is heavily negative.)
let scale = max_abs * kappa;
let mut fitness: Vec<f64> = (0..pool.len())
.map(|i| {
(0..pool.len())
.filter(|&j| j != i)
.map(|j| -(-indicator[j][i] / scale).exp())
.sum()
})
.collect();
let mut alive: Vec<bool> = vec![true; pool.len()];
let mut alive_count = pool.len();
while alive_count > n {
// Find the lowest-fitness alive member.
let mut worst = usize::MAX;
for i in 0..pool.len() {
if !alive[i] {
continue;
}
if worst == usize::MAX || fitness[i] < fitness[worst] {
worst = i;
}
}
// Remove its contribution from every other survivor's fitness.
for i in 0..pool.len() {
if !alive[i] || i == worst {
continue;
}
fitness[i] += (-indicator[worst][i] / scale).exp();
}
alive[worst] = false;
alive_count -= 1;
}
// Materialize survivors, in original order.
let mut survivors = Vec::with_capacity(n);
for (i, c) in pool.drain(..).enumerate() {
if alive[i] {
survivors.push(c);
}
}
survivors
}
/// Compute IBEA fitness without mutating, for use in tournament selection.
fn compute_fitness<D>(
pool: &[Candidate<D>],
objectives: &ObjectiveSpace,
kappa: f64,
) -> Vec<f64> {
if pool.is_empty() {
return Vec::new();
}
let oriented: Vec<Vec<f64>> = pool
.iter()
.map(|c| objectives.as_minimization(&c.evaluation.objectives))
.collect();
let indicator: Vec<Vec<f64>> = (0..pool.len())
.map(|i| {
(0..pool.len())
.map(|j| {
if i == j {
0.0
} else {
oriented[i]
.iter()
.zip(oriented[j].iter())
.map(|(a, b)| a - b)
.fold(f64::NEG_INFINITY, f64::max)
}
})
.collect()
})
.collect();
let mut max_abs = 1e-12_f64;
for row in &indicator {
for &v in row {
if v.abs() > max_abs {
max_abs = v.abs();
}
}
}
let scale = max_abs * kappa;
(0..pool.len())
.map(|i| {
(0..pool.len())
.filter(|&j| j != i)
.map(|j| -(-indicator[j][i] / scale).exp())
.sum()
})
.collect()
}
fn binary_tournament(fitness: &[f64], rng: &mut Rng) -> usize {
let a = rng.random_range(0..fitness.len());
let b = rng.random_range(0..fitness.len());
if fitness[a] > fitness[b] {
a
} else if fitness[a] < fitness[b] {
b
} else if rng.random_bool(0.5) {
a
} else {
b
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::operators::{
CompositeVariation, PolynomialMutation, RealBounds, SimulatedBinaryCrossover,
};
use crate::tests_support::SchafferN1;
fn make_optimizer(
seed: u64,
) -> Ibea<RealBounds, CompositeVariation<SimulatedBinaryCrossover, PolynomialMutation>> {
let bounds = vec![(-5.0, 5.0)];
let initializer = RealBounds::new(bounds.clone());
let variation = CompositeVariation {
crossover: SimulatedBinaryCrossover::new(bounds.clone(), 15.0, 0.5),
mutation: PolynomialMutation::new(bounds, 20.0, 1.0),
};
Ibea::new(
IbeaConfig { population_size: 20, generations: 15, kappa: 0.05, seed },
initializer,
variation,
)
}
#[test]
fn produces_pareto_front() {
let mut opt = make_optimizer(1);
let r = opt.run(&SchafferN1);
assert!(!r.pareto_front.is_empty());
assert_eq!(r.population.len(), 20);
}
#[test]
fn deterministic_with_same_seed() {
let mut a = make_optimizer(99);
let mut b = make_optimizer(99);
let ra = a.run(&SchafferN1);
let rb = b.run(&SchafferN1);
let oa: Vec<Vec<f64>> =
ra.pareto_front.iter().map(|c| c.evaluation.objectives.clone()).collect();
let ob: Vec<Vec<f64>> =
rb.pareto_front.iter().map(|c| c.evaluation.objectives.clone()).collect();
assert_eq!(oa, ob);
}
#[test]
#[should_panic(expected = "population_size must be > 0")]
fn zero_population_size_panics() {
let bounds = vec![(0.0, 1.0)];
let initializer = RealBounds::new(bounds.clone());
let variation = CompositeVariation {
crossover: SimulatedBinaryCrossover::new(bounds.clone(), 15.0, 0.5),
mutation: PolynomialMutation::new(bounds, 20.0, 1.0),
};
let mut opt = Ibea::new(
IbeaConfig { population_size: 0, generations: 1, kappa: 0.05, seed: 0 },
initializer,
variation,
);
let _ = opt.run(&SchafferN1);
}
}
+2
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@@ -4,6 +4,7 @@ pub mod cma_es;
pub mod differential_evolution;
pub mod genetic_algorithm;
pub mod hill_climber;
pub mod ibea;
pub mod moead;
pub mod mopso;
pub mod nsga2;
@@ -20,6 +21,7 @@ pub use cma_es::*;
pub use differential_evolution::*;
pub use genetic_algorithm::*;
pub use hill_climber::*;
pub use ibea::*;
pub use moead::*;
pub use mopso::*;
pub use nsga2::*;
+2 -2
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@@ -23,8 +23,8 @@ pub use crate::operators::{
pub use crate::algorithms::{
CmaEs, CmaEsConfig, DifferentialEvolution, DifferentialEvolutionConfig,
GeneticAlgorithm, GeneticAlgorithmConfig, HillClimber, HillClimberConfig, Moead,
MoeadConfig, Mopso, MopsoConfig, Nsga2, Nsga2Config, Nsga3, Nsga3Config, Paes, PaesConfig, ParticleSwarm,
GeneticAlgorithm, GeneticAlgorithmConfig, HillClimber, HillClimberConfig, Ibea,
IbeaConfig, Moead, MoeadConfig, Mopso, MopsoConfig, Nsga2, Nsga2Config, Nsga3, Nsga3Config, Paes, PaesConfig, ParticleSwarm,
ParticleSwarmConfig, RandomSearch, RandomSearchConfig, SimulatedAnnealing,
SimulatedAnnealingConfig, Spea2, Spea2Config, TabuSearch, TabuSearchConfig,
};