3 Commits
4 changed files with 65 additions and 40 deletions

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+4 -4
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@@ -13,9 +13,9 @@ jobs:
runs-on: ubuntu-latest
strategy:
matrix:
rust: ["1.75", stable]
rust: ["1.85", stable]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.rust }}
@@ -28,7 +28,7 @@ jobs:
clippy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@stable
with:
components: clippy
@@ -41,7 +41,7 @@ jobs:
fmt:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@stable
with:
components: rustfmt
Generated
+1 -1
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@@ -196,7 +196,7 @@ dependencies = [
[[package]]
name = "mousefree"
version = "1.0.0"
version = "1.0.2"
dependencies = [
"anyhow",
"fontdue",
+2 -2
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@@ -1,6 +1,6 @@
[package]
name = "mousefree"
version = "1.0.0"
version = "1.0.2"
edition = "2021"
license = "MIT"
description = "Keyboard-driven mouse navigation for Wayland"
@@ -10,7 +10,7 @@ readme = "README.md"
keywords = ["wayland", "keyboard", "mouse", "accessibility", "navigation"]
categories = ["command-line-utilities", "accessibility"]
authors = ["Stephen Waits <steve@waits.net>"]
rust-version = "1.75"
rust-version = "1.85"
[dependencies]
anyhow = "1.0"
+58 -33
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@@ -41,12 +41,16 @@ const MOD_SHIFT: u32 = 1;
const MOD_CTRL: u32 = 4;
const MOD_ALT: u32 = 8;
// Drag animation timing (~150ms total).
// Drag animation timing.
const DRAG_SETTLE_MS: u64 = 25;
const DRAG_PRESS_SETTLE_MS: u64 = 30;
const DRAG_PRESS_SETTLE_MS: u64 = 60;
const DRAG_INTERP_STEPS: u32 = 12;
const DRAG_STEP_DELAY_MS: u64 = 5;
const DRAG_RELEASE_SETTLE_MS: u64 = 35;
const DRAG_STEP_DELAY_MS: u64 = 2;
const DRAG_RELEASE_SETTLE_MS: u64 = 60;
// Click timing — mirrors the drag pattern for reliable event delivery.
const CLICK_SETTLE_MS: u64 = 25;
const CLICK_INTER_MS: u64 = 30;
// Maximum number of event loop iterations to wait for a key release before
// giving up. Prevents an infinite hang if the compositor drops the event.
@@ -318,27 +322,36 @@ impl WaylandBackend {
sleep(Duration::from_millis(DRAG_PRESS_SETTLE_MS));
// 3. Animate the pointer from start to end so apps see continuous
// motion and cross their drag threshold.
let step_delay = Duration::from_millis(DRAG_STEP_DELAY_MS);
for i in 1..=DRAG_INTERP_STEPS {
let t = i as f64 / DRAG_INTERP_STEPS as f64;
let x = x1 as f64 + (x2 as f64 - x1 as f64) * t;
let y = y1 as f64 + (y2 as f64 - y1 as f64) * t;
let cx = (x.clamp(0.0, sw.saturating_sub(1) as f64)) as u32;
let cy = (y.clamp(0.0, sh.saturating_sub(1) as f64)) as u32;
self.send_motion(cx, cy, sw, sh)?;
self.state
.conn
.flush()
.context("flush during drag motion")?;
sleep(step_delay);
}
self.roundtrip("motion to drag end")?;
sleep(Duration::from_millis(DRAG_RELEASE_SETTLE_MS));
// motion and cross their drag threshold. Errors are captured so
// the button release in step 4 always executes.
let drag_result = (|| -> Result<()> {
let step_delay = Duration::from_millis(DRAG_STEP_DELAY_MS);
for i in 1..=DRAG_INTERP_STEPS {
let t = i as f64 / DRAG_INTERP_STEPS as f64;
let x = x1 as f64 + (x2 as f64 - x1 as f64) * t;
let y = y1 as f64 + (y2 as f64 - y1 as f64) * t;
let cx = (x.clamp(0.0, sw.saturating_sub(1) as f64)) as u32;
let cy = (y.clamp(0.0, sh.saturating_sub(1) as f64)) as u32;
self.send_motion(cx, cy, sw, sh)?;
self.state
.conn
.flush()
.context("flush during drag motion")?;
sleep(step_delay);
}
// Land exactly on the drop target and confirm the compositor
// has processed the final position before we release.
self.send_motion(x2, y2, sw, sh)?;
self.roundtrip("motion to drag end")?;
sleep(Duration::from_millis(DRAG_RELEASE_SETTLE_MS));
Ok(())
})();
// 4. Release the button at the destination.
// 4. Always release the button, even if the animation failed.
self.send_button(BTN_LEFT, ButtonState::Released)?;
self.roundtrip("release at drag end")
self.roundtrip("release at drag end")?;
drag_result
}
// -- Scroll -------------------------------------------------------------
@@ -392,6 +405,11 @@ impl WaylandBackend {
}
self.state.conn.flush().context("flush vp destroy")?;
// Ensure the compositor has fully processed the VP destruction
// (which implicitly releases all held buttons) before tearing
// down the surface.
self.roundtrip("vp destroy")?;
self.teardown_surface()
}
@@ -416,21 +434,25 @@ impl WaylandBackend {
/// virtual pointer to `(x, y)`, then sends `count` press/release pairs
/// on `button`.
fn click_at(&mut self, x: u32, y: u32, button: u32, count: u32) -> Result<()> {
use std::thread::sleep;
use std::time::Duration;
self.teardown_surface()?;
// Move to the target and let focus settle on the underlying window.
self.send_motion(x, y, self.state.screen_w, self.state.screen_h)?;
self.roundtrip("motion before click")?;
sleep(Duration::from_millis(CLICK_SETTLE_MS));
if let Some(vp) = &self.state.virtual_pointer {
for _ in 0..count {
let ts = timestamp();
vp.button(ts, button, ButtonState::Pressed);
vp.frame();
vp.button(ts, button, ButtonState::Released);
vp.frame();
}
for _ in 0..count {
self.send_button(button, ButtonState::Pressed)?;
self.roundtrip("click press")?;
sleep(Duration::from_millis(CLICK_INTER_MS));
self.send_button(button, ButtonState::Released)?;
self.roundtrip("click release")?;
}
self.roundtrip("click")
Ok(())
}
fn scroll(&mut self, axis: Axis, value: f64, discrete: i32) -> Result<()> {
@@ -647,7 +669,10 @@ impl Dispatch<wl_keyboard::WlKeyboard, ()> for WaylandState {
} => {
// Ignore bare modifier press events; we track modifiers via
// the Modifiers event instead.
if matches!(key, KEY_LSHIFT | KEY_RSHIFT | KEY_LCTRL | KEY_RCTRL | KEY_LALT | KEY_RALT) {
if matches!(
key,
KEY_LSHIFT | KEY_RSHIFT | KEY_LCTRL | KEY_RCTRL | KEY_LALT | KEY_RALT
) {
return;
}
// Ctrl-[ acts as Escape (evdev keycode 26 = '[').