feat: 3-zone bar layout, consistent icons, pane reorder, bolder key hints

Control bar — design overhaul per UX feedback:
- 3 zones: state chip (left), controls (centered), help (right). Each zone
  gets a dynamic-width spacer between. As the window narrows, drop first
  dap.status(), then controls (text collapses), then chip detail — help is
  NEVER sacrificed per user priority.
- Control icons are all Nerd Font Codicons now (       ).
  Mixed emoji + VS16-text combinations were rendering inconsistently in
  the user's font (▶️ ⬇️ as text-mode glyphs while 🔴 🐛 rendered as emoji).
  Codicons all ship in the same Nerd Font range → uniform look.
- Help label drops the redundant "(?)" — the ❓ emoji is self-documenting.
  Now reads "❓ help" instead of "❓ (?) help".
- Key letter (the s in (s)tep, etc.) gets bold + underline + Special's fg
  via a derived highlight (nvim_set_hl can't combine link + bold attrs).
  Re-applied on ColorScheme so theme swaps don't lose the styling.

Sidebar reorder — ergonomic over convention:
- New order: Call Stack, Scopes, Watches, Breakpoints (was Scopes first).
- When paused, the first question is "where am I?" → Call Stack first.
- Call Stack adjacent to Scopes means clicking a frame updates the Scopes
  right below it — visual affordance for the Call-Stack-drives-Scopes
  relationship. VS Code puts Scopes first; IntelliJ/Xcode put Frames
  first. We side with the ergonomic argument over convention.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-04-12 13:04:19 -06:00
1 parent b4644cfc9f
commit 95cfcf915b
1 file changed
+181 -123
+181 -123
View File
@@ -21,34 +21,39 @@ local vt_initialized = false
-- file stays ASCII through any tool pipeline that strips PUA codepoints.
local ICON = {
-- control-bar buttons (colorful emoji for instant recognition)
play = "\xe2\x96\xb6\xef\xb8\x8f", -- ▶️ (U+25B6 + VS16)
step_over = "\xe2\x8f\xad\xef\xb8\x8f", -- ⏭️ next track (U+23ED + VS16)
step_into = "\xe2\xac\x87\xef\xb8\x8f", -- ⬇️ downwards arrow (U+2B07 + VS16)
step_out = "\xe2\xac\x86\xef\xb8\x8f", -- ⬆️ upwards arrow (U+2B06 + VS16)
restart = "\xf0\x9f\x94\x84", -- 🔄 counterclockwise arrows (U+1F504)
stop = "\xf0\x9f\x9b\x91", -- 🛑 octagonal sign (U+1F6D1)
close = "\xe2\x9d\x8c", -- ❌ cross mark (U+274C)
-- Control-bar buttons: Nerd Font Codicons. Monochrome, but render
-- *consistently* across the whole bar — the VS16-dependent emoji family
-- (▶️ ⬇️ ⬆️) falls back to text-style in many terminals while
-- supplementary-plane emoji (🔴 🐛) render as colored glyphs, producing
-- the "some icons are blocks, some are characters" inconsistency. The
-- Codicon family all ships in the same Nerd Font glyph range.
play = "\xee\xab\x98", -- U+EAD8 debug-start
step_over = "\xee\xab\x96", -- U+EAD6 debug-step-over
step_into = "\xee\xab\x95", -- U+EAD5 debug-step-into
step_out = "\xee\xab\x94", -- U+EAD4 debug-step-out
restart = "\xee\xad\x84", -- U+EB44 debug-restart
stop = "\xee\xab\x97", -- U+EAD7 debug-stop
-- pane-title emoji
scopes = "\xf0\x9f\x94\x8e", -- 🔎 magnifier right (U+1F50E)
-- pane-title emoji (supplementary plane — reliably colorful)
scopes = "\xf0\x9f\x94\x8e", -- 🔎 magnifier (U+1F50E)
watches = "\xf0\x9f\x91\x81\xef\xb8\x8f", -- 👁️ eye (U+1F441 + VS16)
stacks = "\xf0\x9f\x93\x9a", -- 📚 books (U+1F4DA)
breakpoints = "\xf0\x9f\x94\xb4", -- 🔴 red circle (U+1F534) — matches BP sign
breakpoints = "\xf0\x9f\x94\xb4", -- 🔴 red circle (U+1F534)
terminal = "\xf0\x9f\x92\xbb", -- 💻 laptop (U+1F4BB)
repl = "\xf0\x9f\x92\xac", -- 💬 speech balloon (U+1F4AC)
-- debug badge
-- brand / state emoji
bug = "\xf0\x9f\x90\x9b", -- 🐛 bug (U+1F41B)
help = "\xe2\x9d\x93", -- ❓ (U+2753) black question mark
-- IP arrows
ip_left = "\xf0\x9f\x91\x88", -- 👈 backhand index pointing left (U+1F448)
ip_left = "\xf0\x9f\x91\x88", -- 👈 backhand pointing left (U+1F448)
-- misc
divider = "\xc2\xb7", -- · middle dot
ellipsis = "\xe2\x80\xa6", -- … horizontal ellipsis
wrap_mark = "\xe2\x86\xb3", -- ↳ downward arrow w/ tip right
hline = "\xe2\x94\x80", -- ─ box drawings light horizontal
hline = "\xe2\x94\x80", -- ─ light horizontal
}
-- ─── layout ──────────────────────────────────────────────────────────────────
@@ -59,10 +64,16 @@ local function build_default_layouts()
{
position = pos,
size = 40,
-- Order is deliberate:
-- 1. Call Stack — answers "where am I?" first when paused
-- 2. Scopes — "what's the state here?" (updates when you click a
-- frame above, so adjacency is ergonomic)
-- 3. Watches — user-curated expressions, less frequently consulted
-- 4. Breakpoints — maintenance view, accessed rarely during a pause
elements = {
{ id = "stacks", size = 0.25 },
{ id = "scopes", size = 0.40 },
{ id = "watches", size = 0.20 },
{ id = "stacks", size = 0.25 },
{ id = "breakpoints", size = 0.15 },
},
},
@@ -88,11 +99,31 @@ local function define_highlights()
hl(0, "TurboDebugBar", { default = true, link = "StatusLine" })
hl(0, "TurboDebugBarSeparator", { default = true, link = "FloatBorder" })
hl(0, "TurboDebugBarCtrl", { default = true, link = "StatusLine" })
hl(0, "TurboDebugBarKey", { default = true, link = "Special" })
hl(0, "TurboDebugBarStatus", { default = true, link = "Comment" })
hl(0, "TurboDebugBarReady", { default = true, link = "DiagnosticHint" })
hl(0, "TurboDebugBarRunning", { default = true, link = "DiagnosticInfo" })
hl(0, "TurboDebugBarPaused", { default = true, link = "DiagnosticError" })
-- The key letter inside (c)ontinue etc. gets bold + underline + Special's
-- fg. nvim_set_hl can't combine link + bold, so we copy Special's fg
-- explicitly and add bold/underline. Re-applied on ColorScheme so theme
-- swaps don't blank it out.
local function apply_key_hl()
local ok, src = pcall(vim.api.nvim_get_hl, 0, { name = "Special", link = false })
if not ok or not src or not src.fg then
-- fallback: at least make it bold via linking to something bold-ish
vim.api.nvim_set_hl(0, "TurboDebugBarKey", { default = true, link = "Special" })
return
end
vim.api.nvim_set_hl(0, "TurboDebugBarKey", {
fg = src.fg, bg = src.bg, bold = true, underline = true, default = true,
})
end
apply_key_hl()
vim.api.nvim_create_autocmd("ColorScheme", {
group = vim.api.nvim_create_augroup("TurboDebugBarKeyHL", { clear = true }),
callback = apply_key_hl,
})
end
local function setup_active_win_highlights()
@@ -146,28 +177,28 @@ local function action(name)
return function() local a = M.actions(); if a[name] then a[name]() end end
end
-- Helper to look up a configured modal key letter. Falls back to the given
-- default so the bar never blanks out if the user remapped something.
local function keyof(name, fallback)
local k = config.opts.keys[name]
if type(k) == "string" then return k end
return fallback
end
-- Build one control label: returns { segments = { {text, hl, key_span=?}, ... }, fn = action-fn }
-- The label looks like "▶️ (c)ontinue" — the whole text is one click zone;
-- the parenthesized key letter gets a distinct TurboDebugBarKey highlight.
local function build_label(icon, key, word_head, word_tail, fn)
-- layout: "<icon> (<key>)<word_tail>" e.g. "▶️ (c)ontinue"
-- but to match the mnemonic style from help: "(c)ontinue" etc.
-- word_head + "(" + key + ")" + word_tail allows things like "run to (C) cursor"
return {
icon = icon,
key = key,
head = word_head or "",
tail = word_tail or "",
fn = fn,
}
-- Build a label's byte-level representation: returns { text, hl_spans, key_col, key_end_col }
-- Format: "<icon> (<key>)<tail>" e.g. ` (c)ontinue` with byte offsets for highlights.
local function build_control_text(icon, key, tail)
local parts = {}
local function add(s) parts[#parts + 1] = s end
local function col() return #table.concat(parts) end
add(icon); add(" ")
add("(")
local key_col = col()
add(key)
local key_end_col = col()
add(")")
add(tail or "")
return table.concat(parts), key_col, key_end_col
end
local function render_bar()
@@ -180,86 +211,93 @@ local function render_bar()
local state, state_hl = dap_state()
-- State chip: e.g. " 🐛 DEBUG · PAUSED "
local chip = " " .. ICON.bug .. " DEBUG " .. ICON.divider .. " " .. state .. " "
-- Control labels. Each: (icon)(space)((key))word. Click zone spans all.
local labels = {
build_label(ICON.play, keyof("continue", "c"), "", "ontinue", action("continue")),
build_label(ICON.step_over, keyof("step_over", "s"), "", "tep", action("step_over")),
build_label(ICON.step_into, keyof("step_into", "d"), "", "escend", action("step_into")),
build_label(ICON.step_out, keyof("step_out", "r"), "", "eturn", action("step_out")),
build_label(ICON.restart, keyof("restart", "R"), "", "estart", action("restart")),
build_label(ICON.stop, keyof("terminate", "q"), "", "uit", action("terminate")),
build_label("\xe2\x9d\x93", keyof("help", "?"), "", ")help" ~= nil and "help" or "help",
function() require("turbo-debug.help").open() end),
}
-- Fix the last label's construction (the above is awkward because of the
-- "(?)help" edge case where key is "?" and the "word" is just "help").
labels[#labels] = {
icon = "\xe2\x9d\x93", -- ❓
key = keyof("help", "?"),
head = "",
tail = "help",
fn = function() require("turbo-debug.help").open() end,
no_attach = true, -- render as "❓ (?) help" with a space after )
}
-- dap.status() on the right
-- ─── LEFT ZONE ─── state chip (always shown) + dap.status() (optional)
local chip_text = " " .. ICON.bug .. " DEBUG " .. ICON.divider .. " " .. state .. " "
local status_ok, status_msg = pcall(function() return require("dap").status() end)
if not status_ok then status_msg = "" end
local right = (status_msg ~= "" and (status_msg .. " ") or "")
local status_text = (status_msg ~= "" and (" " .. status_msg) or "")
-- Build the content line piece by piece, tracking (col, end_col, hl) spans
-- for extmarks AND (col, end_col, fn) zones for click dispatch.
local pieces = { chip } -- start with chip text
local hl_spans = { { 0, #chip, state_hl } }
click_zones = {}
-- ─── CENTER ZONE ─── control labels, each clickable
local controls = {
{ icon = ICON.play, key = keyof("continue", "c"), tail = "ontinue", fn = action("continue") },
{ icon = ICON.step_over, key = keyof("step_over", "s"), tail = "tep", fn = action("step_over") },
{ icon = ICON.step_into, key = keyof("step_into", "d"), tail = "escend", fn = action("step_into") },
{ icon = ICON.step_out, key = keyof("step_out", "r"), tail = "eturn", fn = action("step_out") },
{ icon = ICON.restart, key = keyof("restart", "R"), tail = "estart", fn = action("restart") },
{ icon = ICON.stop, key = keyof("terminate", "q"), tail = "uit", fn = action("terminate") },
}
local function byte_col() return #table.concat(pieces) end
-- ─── RIGHT ZONE ─── help (no "(?)" — the ❓ emoji is self-documenting)
local help_icon = ICON.help
local help_label_text = help_icon .. " help "
local help_fn = function() require("turbo-debug.help").open() end
for _, lb in ipairs(labels) do
-- leading gap between labels
local gap = " "
pieces[#pieces + 1] = gap
-- compose the center text first so we can measure it
local center_parts = {}
local center_spans = {} -- { byte_start, byte_end, hl }
local center_key_spans = {} -- { byte_start, byte_end } for TurboDebugBarKey
local center_zones = {} -- { byte_start, byte_end, fn } pre-display-column
local gap = " "
for i, c in ipairs(controls) do
local prefix_len = #table.concat(center_parts)
if i > 1 then
center_parts[#center_parts + 1] = gap
prefix_len = prefix_len + #gap
end
local txt, kcol, kend = build_control_text(c.icon, c.key, c.tail)
local label_start = prefix_len
local label_end = prefix_len + #txt
center_parts[#center_parts + 1] = txt
center_spans[#center_spans + 1] = { label_start, label_end, "TurboDebugBarCtrl" }
center_key_spans[#center_key_spans + 1] = { label_start + kcol, label_start + kend }
center_zones[#center_zones + 1] = { label_start, label_end, c.fn }
end
local center_text = table.concat(center_parts)
local label_start = byte_col()
-- icon
pieces[#pieces + 1] = lb.icon
pieces[#pieces + 1] = " "
-- head + "(" + key + ")" + tail (e.g. "run to (C) cursor" → head="run to " tail=" cursor")
pieces[#pieces + 1] = lb.head
local paren_open_col = byte_col()
pieces[#pieces + 1] = "("
local key_col = byte_col()
pieces[#pieces + 1] = lb.key
local key_end_col = byte_col()
pieces[#pieces + 1] = ")"
local paren_close_col = byte_col()
if lb.no_attach then pieces[#pieces + 1] = " " end
pieces[#pieces + 1] = lb.tail
local label_end = byte_col()
-- widths in display columns (not bytes — emoji are multi-byte and multi-cell)
local left_dw = vim.fn.strdisplaywidth(chip_text) + vim.fn.strdisplaywidth(status_text)
local center_dw = vim.fn.strdisplaywidth(center_text)
local right_dw = vim.fn.strdisplaywidth(help_label_text)
-- highlight: the paren+key differently
hl_spans[#hl_spans + 1] = { label_start, label_end, "TurboDebugBarCtrl" }
hl_spans[#hl_spans + 1] = { key_col, key_end_col, "TurboDebugBarKey" }
-- Graceful degradation when the window narrows. Priority (most important last):
-- 1. dap.status() — drop first
-- 2. center controls — truncate from the right
-- 3. state chip — collapse to just "🐛"
-- 4. help — NEVER drop
local show_status = true
local show_controls = true
local show_chip = true
click_zones[#click_zones + 1] = { label_start, label_end, lb.fn }
if left_dw + center_dw + right_dw + 4 > width then
show_status = false -- drop status first
left_dw = vim.fn.strdisplaywidth(chip_text)
end
if left_dw + center_dw + right_dw + 4 > width then
show_controls = false -- drop center next
center_dw = 0
end
if left_dw + right_dw + 2 > width then
show_chip = false -- collapse chip to just the bug icon
chip_text = " " .. ICON.bug .. " "
left_dw = vim.fn.strdisplaywidth(chip_text)
end
local line = table.concat(pieces)
-- compose: [left][pad1][center][pad2][right]
local left_text = chip_text .. (show_status and status_text or "")
local right_text = help_label_text
local center_to_use = show_controls and center_text or ""
local center_dw_used = show_controls and center_dw or 0
-- right-align the status text
local line_dwidth = vim.fn.strdisplaywidth(line)
local right_dwidth = vim.fn.strdisplaywidth(right)
local pad = width - line_dwidth - right_dwidth
if pad < 1 then pad = 1 end
local padding = string.rep(" ", pad)
local right_byte_start = #line + #padding
line = line .. padding .. right
local remain = width - left_dw - center_dw_used - right_dw
if remain < 0 then remain = 0 end
-- split remaining space symmetrically on either side of the center
local pad1 = math.floor(remain / 2)
local pad2 = remain - pad1
local line = left_text .. string.rep(" ", pad1) .. center_to_use .. string.rep(" ", pad2) .. right_text
-- safety: if content is still wider than window, truncate
-- safety truncate
if vim.fn.strdisplaywidth(line) > width then
-- keep right-anchored help visible by truncating from the middle if possible
line = line:sub(1, width)
end
@@ -277,34 +315,54 @@ local function render_bar()
end_row = 2, end_col = #sep, hl_group = "TurboDebugBarSeparator",
})
-- content-line highlights
for _, span in ipairs(hl_spans) do
local col_start, col_end = span[1], span[2]
if col_end > #line then col_end = #line end
if col_start < col_end then
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, col_start, {
end_row = 1, end_col = col_end, hl_group = span[3],
})
end
end
-- right-side status highlight
if right ~= "" and right_byte_start < #line then
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, right_byte_start, {
end_row = 1, end_col = #line, hl_group = "TurboDebugBarStatus",
-- state chip highlight (at the start of the line)
local chip_end = #chip_text
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, 0, {
end_row = 1, end_col = chip_end, hl_group = state_hl,
})
if show_status and #status_text > 0 then
local s = chip_end
local e = chip_end + #status_text
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, s, {
end_row = 1, end_col = e, hl_group = "TurboDebugBarStatus",
})
end
-- convert byte-based click zones to display-column-based for mouse lookup
for i, z in ipairs(click_zones) do
local text_before = line:sub(1, z[1])
local text_through = line:sub(1, z[2])
click_zones[i] = {
vim.fn.strdisplaywidth(text_before),
vim.fn.strdisplaywidth(text_through),
z[3],
}
-- center highlights (offset by left_text + pad1 bytes)
local center_byte_offset = #left_text + pad1
click_zones = {}
if show_controls then
for _, span in ipairs(center_spans) do
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, center_byte_offset + span[1], {
end_row = 1, end_col = center_byte_offset + span[2], hl_group = span[3],
})
end
for _, span in ipairs(center_key_spans) do
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, center_byte_offset + span[1], {
end_row = 1, end_col = center_byte_offset + span[2], hl_group = "TurboDebugBarKey",
})
end
for _, zone in ipairs(center_zones) do
local byte_start = center_byte_offset + zone[1]
local byte_end = center_byte_offset + zone[2]
local dcol_start = vim.fn.strdisplaywidth(line:sub(1, byte_start))
local dcol_end = vim.fn.strdisplaywidth(line:sub(1, byte_end))
click_zones[#click_zones + 1] = { dcol_start, dcol_end, zone[3] }
end
end
-- right zone (help) highlight + click
local right_byte_start = #line - #right_text
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, right_byte_start, {
end_row = 1, end_col = #line, hl_group = "TurboDebugBarCtrl",
})
-- emphasize the ❓ itself with the key-hint color
pcall(vim.api.nvim_buf_set_extmark, bar_buf, bar_ns, 1, right_byte_start + 1, {
end_row = 1, end_col = right_byte_start + 1 + #ICON.help, hl_group = "TurboDebugBarKey",
})
local help_dcol_start = vim.fn.strdisplaywidth(line:sub(1, right_byte_start))
local help_dcol_end = vim.fn.strdisplaywidth(line)
click_zones[#click_zones + 1] = { help_dcol_start, help_dcol_end, help_fn }
end
local function bar_position()