UX refinement per design feedback:
- Bar is now 3 rows tall: ─ top separator, content row, ─ bottom separator.
The separator chars were invisible before because TurboDebugBarSeparator
linked to WinSeparator (muted in most themes). Switched to FloatBorder.
- Bottom tray default shrunk 12→9 rows so the 3-row bar doesn't overlap
REPL/Console. Net vertical footprint unchanged (12 tray = 9 tray + 3 bar).
- Action labels now teach the keyboard shortcut inline:
▶️ (c)ontinue ⏭️ (s)tep ⬇️ (d)escend ⬆️ (r)eturn
🔄 (R)estart 🛑 (q)uit ❓ (?)help
The (k) letter is highlighted with TurboDebugBarKey → Special so the
shortcut pops. The entire label is a click zone.
- help_on_enter default flipped true → false. The (?)help label in the bar
is always visible, so new users discover help via the bar instead of an
auto-popup on every debug-mode entry.
- No top bar added. The source file winbar already shows 🐛 DEBUG · <file>,
so a second chrome row would just duplicate context and eat screen space.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
turbo-debug.nvim
A zero-config debugging experience for Neovim 0.12+. One plugin install, full IDE-class debugging: inline variable values, hover inspection, persistent breakpoints, watch expressions, and modal keybindings that just work.
Inspired by Turbo Pascal — the first IDE where you could just hit a key and start debugging.
Install
vim.pack.add("swaits/turbo-debug")
That's it. No other config needed. See :help turbo-debug for customization.
How It Works
turbo-debug is modal. Press <leader>dd and you enter debug mode — the
dap-ui layout opens, keybindings activate, virtual text lights up, and
you're debugging. Press <leader>dd again (or q) and everything
disappears: the session terminates, the UI closes, and every keybinding is
restored to exactly what it was.
This modal approach is inspired by
debugmaster.nvim.
During a debug session you navigate code and inspect state; you
don't edit. So debug mode shadows editing keys (c, d, s, r,
x) with debug actions and leaves all navigation keys untouched (h,
j, k, l, w, b, e, f, /, n, etc.).
A nice text and GUI debugger
The modal keymap is deliberately left-hand optimized so the right hand stays on the mouse for interacting with the dap-ui panes:
- Left hand on keyboard:
c s d r C x X D W E q Rfire the twelve rapid-use debug actions without leaving home row. - Right hand on mouse: click into Watches/Scopes/Stacks/Breakpoints panes to expand trees, jump to frames, add watch expressions, or toggle breakpoints from the GUI.
Only two modal keys live on the right hand, both by universal convention:
K for hover (matches the LSP hover key) and ? for help.
Inside dap-ui panes, the native dap-ui mappings still work — d removes a
watch, r sends to REPL, e edits. The modal d (step-into) and r
(step-out) yield to dap-ui in those buffers so you can manage the GUI
without exiting debug mode.
Keybindings
Everything lives under <leader>d (with
which-key support if installed):
| Key | Action |
|---|---|
<leader>dd |
Toggle debug mode |
<leader>dx |
Toggle breakpoint |
<leader>dX |
Conditional breakpoint |
<leader>dD |
Clear all breakpoints |
During debug mode, single-key controls:
| Key | Action | Key | Action |
|---|---|---|---|
c |
Continue | x |
Toggle breakpoint |
s |
Step over | X |
Conditional breakpoint |
d |
Step into | D |
Clear all breakpoints |
r |
Step out | W |
Watch expression |
C |
Run to cursor | K |
Hover / inspect |
q |
Smart quit (terminate → exit) | E |
Eval in REPL |
R |
Restart session | ? |
Help popup |
q is context-aware: if a session is running, it terminates the session
and leaves you in debug mode (so you can read the console and inspect
the exit state). If no session is running, q exits debug mode entirely.
Press ? during debug mode for a quick reference that also lists dap-ui's
native in-pane bindings (<CR>, e, o, d, r, t).
Extending keymaps
Every key is user-overridable. Remap, disable, or add bindings via
setup():
require("turbo-debug").setup({
keys = {
step_over = "n", -- remap a modal key
watch = false, -- disable a modal key
},
global_keys = {
toggle = "<leader>D", -- change the toggle chord
},
sidebar = "right", -- "left" (default) or "right"
help_on_enter = false, -- disable the help splash
-- Auto stop-on-entry when no breakpoints are set (Turbo Pascal model):
-- press `c` on an empty-BP project and the debugger pauses at main().
-- Set false to always run until a breakpoint instead.
stop_on_entry_when_no_breakpoints = true,
-- Cap per-line value length in Scopes/Watches. Values longer than this
-- get truncated with `…`. Default 2000 only catches pathological register
-- dumps. Set 0 to disable truncation entirely.
max_value_width = 2000,
-- Console repaint throttle (ms). Max 1000/console_refresh_ms redraws per
-- second when the debugged program spams stdout. Prevents editor DOS.
console_refresh_ms = 50,
})
Control bar
When debug mode is active a 1-row floating bar appears directly above your statusline, showing:
● READY/● RUNNING/● PAUSEDsession state chip (color-coded)- Clickable controls: continue
▶, step over, step into, step out, restart, terminate, exit debug mode dap.status()progress text (right-aligned)- Cursor position
The bar is completely independent of lualine, heirline, or any other statusline plugin — it opens in its own floating window and closes cleanly when debug mode exits.
Design notes
-
Rounded borders are on every floating window this plugin opens: the help popup (
?), the hover popup (K), and the debug-eval popup (E). Floating windows are the only windows Neovim draws borders around in the terminal grid. Splits (the Scopes/Watches/Stacks/Breakpoints/ REPL/Console panes) use the user'sWinSeparatorcharacter — that's a terminal-rendering limit, not a plugin choice. -
No hardcoded colors. Every highlight links to a standard group (
DiagnosticError,Function,Comment,CursorLine,Visual,Search,Title,Special, etc.) so the plugin automatically inherits your colorscheme on the fly. Switch themes mid-session and everything re-paints. -
Nerd Font Codicons for all functional iconography (gutter signs, control buttons, pane titles). Emoji (
👈/👉) for the paused-line arrows, because fingers-pointing-at-the-line is unmissable.
Supported Languages
turbo-debug ships adapter configs for 12 languages. You install the adapter binary (via mason.nvim, your package manager, or manually) — turbo-debug handles all the configuration.
| Language | Adapter | Language | Adapter |
|---|---|---|---|
| Python | debugpy | C# | netcoredbg |
| JavaScript / TS | js-debug | Java | java-debug-adapter |
| Go | delve | Kotlin | kotlin-debug |
| C / C++ | codelldb | PHP | php-debug |
| Rust | codelldb | Ruby | rdbg |
| Swift | codelldb | Lua (Neovim) | osv |
Rust gets special treatment: pressing c runs cargo build automatically
and picks the binary via vim.ui.select.
What This Plugin Actually Does
turbo-debug is glue. It does not implement a debugger, a UI framework, virtual text rendering, or breakpoint persistence. It configures and wires together these excellent plugins into a single cohesive experience:
| Plugin | What it provides |
|---|---|
| nvim-dap | DAP client — the core debug engine |
| nvim-dap-ui | Scopes, stacks, watches, REPL, console UI |
| nvim-nio | Async IO (required by nvim-dap-ui) |
| nvim-dap-virtual-text | Inline variable values in source code |
| persistent-breakpoints.nvim | Breakpoints that survive restarts |
All five are loaded automatically via vim.pack.add. You never declare them.
Adapter configurations are inlined from the work of these projects (no runtime dependency, we just studied their configs and wrote plain Lua tables):
- nvim-dap-python
- nvim-dap-go
- nvim-dap-vscode-js
- nvim-dap-lldb
- nvim-dap-cs
- nvim-dap-ruby
- nvim-dap-kotlin
License
MIT
