perf: add benchmark, optimize

Realized about a 10x speedup.

- add benches/million-updates.rs
- optimization: use rand instead of nanorand (because of thread_rng() initialization being muchf aster)
- update README

Signed-off-by: Stephen Waits <steve@waits.net>
This commit is contained in:
swaits committed 2023-02-09 16:36:24 -07:00
1 parent 2e97c879e1
commit c07463122a
7 files changed
+90 -16

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@@ -1,2 +1,3 @@
/flamegraph.svg
/target
Cargo.lock
+12 -1
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@@ -20,13 +20,24 @@ default = ["f32"]
f32 = []
f64 = []
[profile.bench]
debug = true
[profile.release]
debug = true
[dev-dependencies]
assert_approx_eq = "1.1.0"
criterion = "0.4.0"
proptest = "1.0.0"
serde_json = "1.0.91"
[[bench]]
name = "million-updates"
harness = false
[dependencies]
nanorand = {version = "0.7.0", features = ["wyrand", "getrandom"]}
num-traits = "0.2.15"
rand = "0.8.5"
serde = {version = "1.0.152", features = ["serde_derive"]}
serde_with = "2.2.0"
+11 -6
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@@ -172,10 +172,11 @@ One design goal of this crate is to minimize dependencies. When dependencies
are required, I try to be very selective about them (re: bloat and licensing).
This crate depends on:
- [`nanorand`](https://crates.io/crates/nanorand): A fast PRNG based on WyRand.
It pulls in `getrandom` as a portable source of entropy. I chose this over
the more commonly used, but heavyweight `rand` because it's significantly
smaller and does just what I need, and not much more.
- [`rand`](https://crates.io/crates/rand): I started with `nanorand`; however,
this is faster because of `rand::thread_rng()`; whereas with `nanorand` we
ended up needing to reimplement that same functionality through something
like `lazy_static!` plus `Mutex`, which is not worth it for a few percentage
points of performance.
- [`num-traits`](https://crates.io/crates/num-traits): A brilliant crate which
makes it easier to operate on numbers in generics; like using `Float` as a
constraint on a generic type. Its convenience outweighs its cost.
@@ -190,7 +191,8 @@ This crate depends on:
Several crates implemented Vivaldi NC before this one. So, why another?
I had several design goals which the existing crates didn't satisfy:
I had several design goals which the existing crates didn't satisfy, in order
of priority:
1. Provide the *simplest interface possible*. I just want to have some sort of
Coordinate struct and be able to update it, and then use it to estimate
@@ -202,7 +204,10 @@ I had several design goals which the existing crates didn't satisfy:
3. Serializable/Deserializable by default. These things are useful for sending
across networks. The intent is to be able to do that without a bunch of
rigamarole. Support `serde` traits by default.
4. Well documented. Well tested. This varies by the crates.
4. Well documented. Well tested. This varies in the existing crates.
5. Performance. While it's a low priority, it should be reasonable. The library
currently does about 10,000 `NetworkCoordinate::update()` calls per
millisecond on my Macbook Pro (Intel i7-9750H (12) @ 2.60GHz).
### Other Vivaldi NC Implementations
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@@ -0,0 +1,52 @@
use std::time::Duration;
use criterion::{criterion_group, criterion_main, Criterion};
use vivaldi_nc::{NetworkCoordinate2D, NetworkCoordinate3D};
const NUM_NODES: usize = 1_000;
fn million_vivaldi_2d_updates() {
// create NUM_NODES NCs
let mut nc: Vec<NetworkCoordinate2D> =
(0..NUM_NODES).map(|_| NetworkCoordinate2D::new()).collect();
// loop, update each item for every other item
for i in 0..NUM_NODES {
let nc_i = nc[i].clone();
for (j, nc_j) in nc.iter_mut().enumerate().take(NUM_NODES) {
if i == j {
continue;
}
let rtt = if i > j { i - j } else { j - i };
// let nc_j = nc[j].clone();
nc_j.update(&nc_i, Duration::from_millis(rtt.try_into().unwrap()));
}
}
}
fn million_vivaldi_3d_updates() {
// create NUM_NODES NCs
let mut nc: Vec<NetworkCoordinate3D> =
(0..NUM_NODES).map(|_| NetworkCoordinate3D::new()).collect();
// loop, update each item for every other item
for i in 0..NUM_NODES {
let nc_i = nc[i].clone();
for (j, nc_j) in nc.iter_mut().enumerate().take(NUM_NODES) {
if i == j {
continue;
}
let rtt = if i > j { i - j } else { j - i };
// let nc_j = nc[j].clone();
nc_j.update(&nc_i, Duration::from_millis(rtt.try_into().unwrap()));
}
}
}
fn run_benchmarks(c: &mut Criterion) {
c.bench_function("million 2D updates", |b| b.iter(million_vivaldi_2d_updates));
c.bench_function("million 3D updates", |b| b.iter(million_vivaldi_3d_updates));
}
criterion_group!(benches, run_benchmarks);
criterion_main!(benches);
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@@ -8,7 +8,7 @@ use std::{
time::Duration,
};
use nanorand::{Rng, WyRand};
use rand::Rng;
use vivaldi_nc::NetworkCoordinate;
// this will return a Vec<Vec<Duration>>
@@ -66,10 +66,10 @@ fn main() {
// 4. adjust local NC
let mut error = 0.0;
for _ in 0..30_000 {
let mut rng = WyRand::new();
let mut rng = rand::thread_rng();
// 1. choose a local and remote NC
let i_local = rng.generate::<usize>() % NUM_NODES;
let i_remote = rng.generate::<usize>() % NUM_NODES;
let i_local = rng.gen_range(0..NUM_NODES);
let i_remote = rng.gen_range(0..NUM_NODES);
if i_local == i_remote {
continue;
}
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@@ -9,3 +9,4 @@ cc 38ed1e2c313317809f5469d856d2c1c61e4851c64a156cd1bdd0757fa7c77128 # shrinks to
cc b7d1b5e9fe3e33066b583c4532865373179972e9b5786ecc62438f23bc939e87 # shrinks to x = -0.0, y = 0.0, h = -3.448118e-33, m = -0.0
cc 3c4fc4f21c82ffe5bcbc740ca9ab598e0894226acb86a3046a3a24cbbcdbf8e6 # shrinks to x = 0.0, y = 0.0, h = -0.0
cc d1a551d7eb92bf69e3d0cd0b677baac5aaa5a95d6a016fccf67cf57af71c8b0c # shrinks to x = -5.098216e26, y = 0.0, h = 0.0
cc 7fa6f2f56f2398bae6804c5f0c0f3f47a7304e505c34f3addb676546cefd97f2 # shrinks to x = -0.0, y = 1.500389e38, h = 2.828499e38
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@@ -44,7 +44,7 @@
use core::ops::{Add, Mul, Sub};
use nanorand::{Rng, WyRand};
use rand::prelude::*;
use serde::{Deserialize, Serialize};
use crate::vector::{self, Vector};
@@ -99,12 +99,12 @@ impl<const N: usize> HeightVector<N> {
/// A new height vector is a random unit vector
pub(crate) fn random() -> Self {
let mut rng = WyRand::new();
let mut rng = rand::thread_rng();
let mut vec = [0.0; N];
for i in vec.iter_mut().take(N) {
*i = rng.generate::<FloatType>();
*i = rng.gen::<FloatType>() - 0.5;
}
let height = rng.generate::<FloatType>().abs();
let height = rng.gen::<FloatType>().abs();
Self {
position: Vector::<FloatType, N>::from(vec),
height,
@@ -255,7 +255,11 @@ mod tests {
assert_approx_eq!(a.len(), 1.0);
} else {
// `HeightVector` we created from proptest values should be valid and have a length
assert_approx_eq!(a.len(), len);
if len.is_nan() || len.is_infinite() {
assert!(a.len().is_nan() || a.len().is_infinite());
} else {
assert_approx_eq!(a.len(), len);
}
}
}