refactor: switch to array-init
- Use array-init for the lowest level vector operations. Makes them nicer and less bug-prone, with zero performance impact. - Remove unnecessary/unused ::new() functions on Vector and HeightVector. - Update README with new dependency. - Fix typo in README. Signed-off-by: Stephen Waits <steve@waits.net>
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@@ -36,6 +36,7 @@ name = "million-updates"
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harness = false
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[dependencies]
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array-init = "2.1.0"
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num-traits = "0.2.15"
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rand = "0.8.5"
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serde = {version = "1.0.152", features = ["serde_derive"]}
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@@ -123,9 +123,9 @@ vivaldi-nc = { version = "(version)", features = ["f32"] }
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### Examples
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The repository includes an example which loads a n-to-n latency sample from
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PlanetLab and iterates on `NetworkCoordinate`s until some low-enough mean error
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is reached. The output is a JSON array of elements which contain the NC's
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The repository includes an example which loads a 490 node N-to-N latency sample
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from PlanetLab and iterates on `NetworkCoordinate`s until some low-enough mean
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error is reached. The output is a JSON array of elements which contain the NC's
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position, its height (or stem latency estimate), and its estimation of error
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(lower is better) that look like this:
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@@ -188,6 +188,10 @@ This crate depends on:
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- [`serde_with`](https://crates.io/crates/serde_with): Because the inner
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`Vector<T,N>` uses a const generic length, we use this to help derive
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`Deserialize`.
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- [`array-init`](https://crates.io/crates/array-init): Makes the array
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operations for the internal `Vector` so much nicer. Once we have
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`feature(array_zip)` stabilized, we could use that instead. Until then, this
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works well with zero performance impact.
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## Design Goals & Alternatives
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@@ -92,11 +92,6 @@ pub struct HeightVector<const N: usize> {
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//
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impl<const N: usize> HeightVector<N> {
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/// A new height vector is a random unit vector
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pub(crate) fn new() -> Self {
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Self::random()
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}
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/// A new height vector is a random unit vector
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pub(crate) fn random() -> Self {
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let mut rng = rand::thread_rng();
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@@ -131,7 +126,7 @@ impl<const N: usize> HeightVector<N> {
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ret
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} else {
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// if we have a bad vector, generate a new random vector
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Self::new()
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Self::random()
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}
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}
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@@ -318,7 +313,7 @@ mod tests {
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#[test]
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fn test_new() {
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// new gives us a random unit length vec
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let a = HeightVector::<3>::new();
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let a = HeightVector::<3>::random();
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assert_approx_eq!(a.len(), 1.0);
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}
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+10
-22
@@ -3,6 +3,7 @@
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//! This is the simplest possible implementation of a vector to support the needs of a
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//! Vivaldi `HeightVector`.
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use array_init::array_init;
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use num_traits::Float;
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use serde::{Deserialize, Serialize};
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use serde_with::serde_as;
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@@ -37,11 +38,6 @@ impl<T, const N: usize> Vector<T, N>
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where
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T: Float + Serialize + for<'d> Deserialize<'d>,
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{
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/// Create a new Zero vector.
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pub(crate) fn new() -> Self {
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Self::default()
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}
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/// Compute magnitude of vector.
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pub(crate) fn len(&self) -> T {
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// use hypot() instead of sqrt() of sum of squares to avoid overflows
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@@ -90,11 +86,9 @@ where
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/// Vector+Vector addition.
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fn add(self, rhs: Self) -> Self::Output {
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let mut ret = [T::zero(); N]; //Self::Output::new();
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for i in 0..N {
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ret[i] = self[i] + rhs[i];
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Self::Output {
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inner: array_init(|i| self[i] + rhs[i]),
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}
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Self::Output::from(ret)
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}
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}
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@@ -106,11 +100,9 @@ where
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/// Vector-Vector subtraction.
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fn sub(self, rhs: Self) -> Self::Output {
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let mut ret = [T::zero(); N]; //Self::Output::new();
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for i in 0..N {
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ret[i] = self[i] - rhs[i];
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Self::Output {
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inner: array_init(|i| self[i] - rhs[i]),
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}
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Self::Output::from(ret)
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}
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}
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@@ -122,11 +114,9 @@ where
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/// Vector*scalar multiplication.
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fn mul(self, rhs: T) -> Self::Output {
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let mut ret = Self::Output::new();
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for i in 0..N {
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ret.inner[i] = self.inner[i] * rhs;
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Self::Output {
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inner: array_init(|i| self[i] * rhs),
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}
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ret
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}
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}
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@@ -138,11 +128,9 @@ where
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/// Vector/scalar division.
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fn div(self, rhs: T) -> Self::Output {
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let mut ret = Self::Output::new();
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for i in 0..N {
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ret.inner[i] = self.inner[i] / rhs;
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Self::Output {
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inner: array_init(|i| self[i] / rhs),
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}
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ret
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}
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}
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@@ -235,7 +223,7 @@ mod tests {
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#[test]
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fn test_default_new() {
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let a = Vector::<f32, 3>::default();
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let b = Vector::<f32, 3>::new();
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let b = Vector::<f32, 3>::from([1.0; 3]) * 0.0;
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let c = Vector::<f32, 3>::from([0.0; 3]);
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assert_eq!(a, b);
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assert_eq!(b, c);
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