wip: remove scopechildren in favor of elements directly

This commit is contained in:
Jonathan Kelley committed 2021-11-09 14:36:26 -05:00
1 parent b9fc5fc251
commit 574d7fdb9e
6 files changed
+153 -192

No files matched your search

+63 -35
View File
@@ -5,40 +5,67 @@
//! if the type supports PartialEq. The Properties trait is used by the rsx! and html! macros to generate the type-safe builder
//! that ensures compile-time required and optional fields on cx.
use crate::innerlude::{Context, Element, LazyNodes, ScopeChildren};
use crate::innerlude::{Context, Element, LazyNodes, NodeLink};
pub struct FragmentProps<'a> {
children: ScopeChildren<'a>,
pub struct FragmentProps(Element);
pub struct FragmentBuilder<const BUILT: bool>(Element);
impl FragmentBuilder<false> {
pub fn children(self, children: Option<NodeLink>) -> FragmentBuilder<true> {
FragmentBuilder(children)
}
}
pub struct FragmentBuilder<'a, const BUILT: bool> {
children: Option<ScopeChildren<'a>>,
}
impl<'a> FragmentBuilder<'a, false> {
pub fn children(self, children: ScopeChildren<'a>) -> FragmentBuilder<'a, true> {
FragmentBuilder {
children: Some(children),
}
impl<const A: bool> FragmentBuilder<A> {
pub fn build(self) -> FragmentProps {
FragmentProps(self.0)
}
}
impl<'a, const A: bool> FragmentBuilder<'a, A> {
pub fn build(self) -> FragmentProps<'a> {
FragmentProps {
children: self.children.unwrap_or_default(),
}
}
}
impl<'a> Properties for FragmentProps<'a> {
type Builder = FragmentBuilder<'a, false>;
/// Access the children elements passed into the component
///
/// This enables patterns where a component is passed children from its parent.
///
/// ## Details
///
/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
/// on the props that takes Context.
///
/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
/// props are valid for the static lifetime.
///
/// ## Example
///
/// ```rust
/// fn App(cx: Context, props: &()) -> Element {
/// cx.render(rsx!{
/// CustomCard {
/// h1 {}
/// p {}
/// }
/// })
/// }
///
/// #[derive(PartialEq, Props)]
/// struct CardProps {
/// children: Element
/// }
///
/// fn CustomCard(cx: Context, props: &CardProps) -> Element {
/// cx.render(rsx!{
/// div {
/// h1 {"Title card"}
/// {props.children}
/// }
/// })
/// }
/// ```
impl Properties for FragmentProps {
type Builder = FragmentBuilder<false>;
const IS_STATIC: bool = false;
fn builder() -> Self::Builder {
FragmentBuilder { children: None }
FragmentBuilder(None)
}
unsafe fn memoize(&self, _other: &Self) -> bool {
false
}
@@ -46,9 +73,14 @@ impl<'a> Properties for FragmentProps<'a> {
/// Create inline fragments using Component syntax.
///
/// ## Details
///
/// Fragments capture a series of children without rendering extra nodes.
///
/// # Example
/// Creating fragments explicitly with the Fragment component is particularly useful when rendering lists or tables and
/// a key is needed to identify each item.
///
/// ## Example
///
/// ```rust
/// rsx!{
@@ -56,20 +88,17 @@ impl<'a> Properties for FragmentProps<'a> {
/// }
/// ```
///
/// # Details
/// ## Usage
///
/// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
/// Try to avoid nesting fragments if you can. There is no protection against infinitely nested fragments.
/// Try to avoid highly nested fragments if you can. Unlike React, there is no protection against infinitely nested fragments.
///
/// This function defines a dedicated `Fragment` component that can be used to create inline fragments in the RSX macro.
///
/// You want to use this free-function when your fragment needs a key and simply returning multiple nodes from rsx! won't cut it.
///
#[allow(non_upper_case_globals, non_snake_case)]
pub fn Fragment<'a>(cx: Context<'a>, props: &'a FragmentProps<'a>) -> Element {
cx.render(Some(LazyNodes::new(|f| {
f.fragment_from_iter(&props.children)
})))
pub fn Fragment(cx: Context, props: &FragmentProps) -> Element {
cx.render(Some(LazyNodes::new(|f| f.fragment_from_iter(&props.0))))
}
/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
@@ -131,7 +160,6 @@ impl Properties for () {
// that the macros use to anonymously complete prop construction.
pub struct EmptyBuilder;
impl EmptyBuilder {
#[inline]
pub fn build(self) {}
}
+1 -1
View File
@@ -442,7 +442,7 @@ impl<'bump> DiffState<'bump> {
let height = parent_scope.height + 1;
let subtree = parent_scope.subtree.get();
let parent_scope = unsafe { self.scopes.get_scope_mut(&parent_idx) };
let parent_scope = unsafe { self.scopes.get_scope_raw(&parent_idx) };
let caller = unsafe { std::mem::transmute(vcomponent.caller as *const _) };
let fc_ptr = vcomponent.user_fc;
+3 -6
View File
@@ -37,17 +37,14 @@ pub(crate) mod innerlude {
pub use crate::innerlude::{
Attribute, Context, DioxusElement, DomEdit, Element, ElementId, EventPriority, IntoVNode,
LazyNodes, Listener, MountType, Mutations, NodeFactory, Properties, SchedulerMsg,
ScopeChildren, ScopeId, UserEvent, VAnchor, VElement, VFragment, VNode, VSuspended, VirtualDom,
FC,
LazyNodes, Listener, MountType, Mutations, NodeFactory, Properties, SchedulerMsg, ScopeId,
UserEvent, VAnchor, VElement, VFragment, VNode, VSuspended, VirtualDom, FC,
};
pub mod prelude {
pub use crate::component::{fc_to_builder, Fragment, Properties};
pub use crate::innerlude::Context;
pub use crate::innerlude::{
DioxusElement, Element, LazyNodes, NodeFactory, Scope, ScopeChildren, FC,
};
pub use crate::innerlude::{DioxusElement, Element, LazyNodes, NodeFactory, Scope, FC};
pub use crate::nodes::VNode;
pub use crate::VirtualDom;
}
+62 -126
View File
@@ -14,26 +14,11 @@ use std::{
fmt::{Arguments, Debug, Formatter},
};
/// A cached node is a "pointer" to a "rendered" node in a particular scope
///
/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
///
/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
/// is essentially a unique key to guarantee safe usage of the Node.
///
/// todo: remove "clone"
#[derive(Clone, Debug)]
pub struct NodeLink {
pub(crate) link_idx: usize,
pub(crate) gen_id: u32,
pub(crate) scope_id: ScopeId,
}
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
///
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
///
/// - the [`rsx`] macro
/// - the [`html`] macro
/// - the [`NodeFactory`] API
pub enum VNode<'src> {
/// Text VNodes simply bump-allocated (or static) string slices
@@ -41,7 +26,8 @@ pub enum VNode<'src> {
/// # Example
///
/// ```
/// let node = cx.render(rsx!{ "hello" }).unwrap();
/// let mut vdom = VirtualDom::new();
/// let node = vdom.render_vnode(rsx!( "hello" ));
///
/// if let VNode::Text(vtext) = node {
/// assert_eq!(vtext.text, "hello");
@@ -56,7 +42,9 @@ pub enum VNode<'src> {
/// # Example
///
/// ```rust
/// let node = cx.render(rsx!{
/// let mut vdom = VirtualDom::new();
///
/// let node = vdom.render_vnode(rsx!{
/// div {
/// key: "a",
/// onclick: |e| log::info!("clicked"),
@@ -64,7 +52,8 @@ pub enum VNode<'src> {
/// style: { background_color: "red" }
/// "hello"
/// }
/// }).unwrap();
/// });
///
/// if let VNode::Element(velement) = node {
/// assert_eq!(velement.tag_name, "div");
/// assert_eq!(velement.namespace, None);
@@ -93,13 +82,13 @@ pub enum VNode<'src> {
/// # Example
///
/// ```rust
/// fn Example(cx: Context<()>) -> DomTree {
/// fn Example(cx: Context, props: &()) -> Element {
/// todo!()
/// }
///
/// let node = cx.render(rsx!{
/// Example {}
/// }).unwrap();
/// let mut vdom = VirtualDom::new();
///
/// let node = vdom.render_vnode(rsx!( Example {} ));
///
/// if let VNode::Component(vcomp) = node {
/// assert_eq!(vcomp.user_fc, Example as *const ());
@@ -109,13 +98,11 @@ pub enum VNode<'src> {
/// Suspended VNodes represent chunks of the UI tree that are not yet ready to be displayed.
///
/// These nodes currently can only be constructed via the [`use_suspense`] hook.
///
/// # Example
///
/// ```rust
/// rsx!{
/// }
///
///
/// ```
Suspended(&'src VSuspended<'src>),
@@ -126,7 +113,10 @@ pub enum VNode<'src> {
/// # Example
///
/// ```rust
/// let node = cx.render(rsx! ( Fragment {} )).unwrap();
/// let mut vdom = VirtualDom::new();
///
/// let node = vdom.render_vnode(rsx!( Fragment {} ));
///
/// if let VNode::Fragment(frag) = node {
/// let root = &frag.children[0];
/// assert_eq!(root, VNode::Anchor);
@@ -134,11 +124,20 @@ pub enum VNode<'src> {
/// ```
Anchor(&'src VAnchor),
/// A type of node that links this node to another scope or render cycle
/// A VNode that is actually a pointer to some nodes rather than the nodes directly. Useful when rendering portals
/// or eliding lifetimes on VNodes through runtime checks.
///
/// Is essentially a "pointer" to a "rendered" node in a particular scope
/// Linked VNodes can only be made through the [`Context::render`] method
///
/// Used in portals
/// Typically, linked nodes are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
/// an `rsx!` call.
///
/// # Example
/// ```rust
/// let mut vdom = VirtualDom::new();
///
/// let node: NodeLink = vdom.render_vnode(rsx!( "hello" ));
/// ```
Linked(NodeLink),
}
@@ -273,7 +272,6 @@ pub struct VText<'src> {
/// A list of VNodes with no single root.
pub struct VFragment<'src> {
pub key: Option<&'src str>,
pub children: &'src [VNode<'src>],
}
@@ -408,6 +406,24 @@ pub struct VSuspended<'a> {
pub callback: RefCell<Option<BumpBox<'a, dyn FnMut() -> Element + 'a>>>,
}
/// A cached node is a "pointer" to a "rendered" node in a particular scope
///
/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
///
/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
/// is essentially a unique key to guarantee safe usage of the Node.
///
/// Linked VNodes can only be made through the [`Context::render`] method
///
/// Typically, NodeLinks are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
/// an `rsx!` call.
#[derive(Debug)]
pub struct NodeLink {
pub(crate) link_idx: usize,
pub(crate) gen_id: u32,
pub(crate) scope_id: ScopeId,
}
/// This struct provides an ergonomic API to quickly build VNodes.
///
/// NodeFactory is used to build VNodes in the component's memory space.
@@ -549,20 +565,6 @@ impl<'a> NodeFactory<'a> {
where
P: Properties + 'a,
{
/*
our strategy:
- unsafe hackery
- lol
- we don't want to hit the global allocator
- allocate into our bump arena
- if the props aren't static, then we convert them into a box which we pass off between renders
*/
// let bump = self.bump();
// // later, we'll do a hard allocation
// let raw_ptr = bump.alloc(props);
let bump = self.bump();
let props = bump.alloc(props);
let bump_props = props as *mut P as *mut ();
@@ -758,21 +760,6 @@ impl IntoVNode<'_> for Option<()> {
}
}
// Conveniently, we also support "None"
impl IntoVNode<'_> for Option<NodeLink> {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
// cx.fragment_from_iter(None as Option<VNode>)
}
}
// Conveniently, we also support "None"
impl IntoVNode<'_> for NodeLink {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
// cx.fragment_from_iter(None as Option<VNode>)
}
}
impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
self.unwrap_or_else(|| cx.fragment_from_iter(None as Option<VNode>))
@@ -809,79 +796,28 @@ impl IntoVNode<'_> for Arguments<'_> {
}
}
/// Access the children elements passed into the component
///
/// This enables patterns where a component is passed children from its parent.
///
/// ## Details
///
/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
/// on the props that takes Context.
///
/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
/// props are valid for the static lifetime.
///
/// ## Example
///
/// ```rust
/// const App: FC<()> = |cx, props|{
/// cx.render(rsx!{
/// CustomCard {
/// h1 {}
/// p {}
/// }
/// })
/// }
///
/// const CustomCard: FC<()> = |cx, props|{
/// cx.render(rsx!{
/// div {
/// h1 {"Title card"}
/// {props.children}
/// }
/// })
/// }
/// ```
///
/// ## Notes:
///
/// This method returns a "ScopeChildren" object. This object is copy-able and preserve the correct lifetime.
pub struct ScopeChildren<'a> {
root: Option<VNode<'a>>,
}
impl Default for ScopeChildren<'_> {
fn default() -> Self {
Self { root: None }
impl IntoVNode<'_> for Option<NodeLink> {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
}
}
impl<'a> ScopeChildren<'a> {
pub fn new(root: VNode<'a>) -> Self {
Self { root: Some(root) }
}
pub fn new_option(root: Option<VNode<'a>>) -> Self {
Self { root }
impl IntoVNode<'_> for &Option<NodeLink> {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
}
}
impl IntoIterator for &ScopeChildren<'_> {
type Item = Self;
type IntoIter = std::iter::Once<Self>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
// Conveniently, we also support "None"
impl IntoVNode<'_> for NodeLink {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
}
}
impl<'a> IntoVNode<'a> for &ScopeChildren<'a> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
match &self.root {
Some(n) => n.decouple(),
None => cx.fragment_from_iter(None as Option<VNode>),
}
// Conveniently, we also support "None"
impl IntoVNode<'_> for &NodeLink {
fn into_vnode(self, cx: NodeFactory) -> VNode {
todo!()
}
}
+11 -18
View File
@@ -315,10 +315,7 @@ impl Scope {
/// rsx!(cx, div { "hello {state.0}" })
/// }
/// ```
pub fn provide_state<T>(&self, value: T)
where
T: 'static,
{
pub fn provide_state<T: 'static>(&self, value: T) {
self.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Rc::new(value))
@@ -354,13 +351,20 @@ impl Scope {
/// # Example
///
/// ```rust
/// static App: FC<()> = |cx, props| {
/// fn App(cx: Context, props: &()) -> Element {
/// todo!();
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn create_subtree(&self) -> Option<u32> {
self.new_subtree()
if self.is_subtree_root.get() {
None
} else {
todo!()
// let cur = self.subtree().get();
// self.shared.cur_subtree.set(cur + 1);
// Some(cur)
}
}
/// Get the subtree ID that this scope belongs to.
@@ -371,7 +375,7 @@ impl Scope {
/// # Example
///
/// ```rust
/// static App: FC<()> = |cx, props| {
/// fn App(cx: Context, props: &()) -> Element {
/// let id = cx.get_current_subtree();
/// rsx!(cx, div { "Subtree {id}"})
/// };
@@ -492,17 +496,6 @@ impl Scope {
effect();
}
}
pub(crate) fn new_subtree(&self) -> Option<u32> {
todo!()
// if self.is_subtree_root.get() {
// None
// } else {
// let cur = self.shared.cur_subtree.get();
// self.shared.cur_subtree.set(cur + 1);
// Some(cur)
// }
}
}
pub struct BumpFrame {
+13 -6
View File
@@ -38,12 +38,17 @@ impl ScopeArena {
}
pub fn get_scope(&self, id: &ScopeId) -> Option<&Scope> {
unsafe { Some(&*self.scopes.borrow()[id.0]) }
unsafe { self.scopes.borrow().get(id.0).map(|f| &**f) }
}
// this is unsafe
pub unsafe fn get_scope_mut(&self, id: &ScopeId) -> Option<*mut Scope> {
Some(self.scopes.borrow()[id.0])
pub unsafe fn get_scope_raw(&self, id: &ScopeId) -> Option<*mut Scope> {
self.scopes.borrow().get(id.0).map(|f| *f)
}
// this is unsafe
pub unsafe fn get_scope_mut(&self, id: &ScopeId) -> Option<&mut Scope> {
self.scopes.borrow().get(id.0).map(|s| &mut **s)
}
pub fn new_with_key(
@@ -182,9 +187,11 @@ impl ScopeArena {
}
pub(crate) fn run_scope(&self, id: &ScopeId) -> bool {
let scope = self
.get_scope(id)
.expect("The base scope should never be moved");
let scope = unsafe {
&mut *self
.get_scope_mut(id)
.expect("The base scope should never be moved")
};
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.