wip: remove scopechildren in favor of elements directly
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6 files changed
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+62
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@@ -14,26 +14,11 @@ use std::{
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fmt::{Arguments, Debug, Formatter},
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};
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/// A cached node is a "pointer" to a "rendered" node in a particular scope
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///
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/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
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///
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/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
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/// is essentially a unique key to guarantee safe usage of the Node.
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///
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/// todo: remove "clone"
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#[derive(Clone, Debug)]
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pub struct NodeLink {
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pub(crate) link_idx: usize,
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pub(crate) gen_id: u32,
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pub(crate) scope_id: ScopeId,
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}
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/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
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///
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/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
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///
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/// - the [`rsx`] macro
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/// - the [`html`] macro
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/// - the [`NodeFactory`] API
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pub enum VNode<'src> {
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/// Text VNodes simply bump-allocated (or static) string slices
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@@ -41,7 +26,8 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```
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/// let node = cx.render(rsx!{ "hello" }).unwrap();
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/// let mut vdom = VirtualDom::new();
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/// let node = vdom.render_vnode(rsx!( "hello" ));
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///
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/// if let VNode::Text(vtext) = node {
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/// assert_eq!(vtext.text, "hello");
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@@ -56,7 +42,9 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// let node = cx.render(rsx!{
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!{
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/// div {
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/// key: "a",
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/// onclick: |e| log::info!("clicked"),
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@@ -64,7 +52,8 @@ pub enum VNode<'src> {
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/// style: { background_color: "red" }
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/// "hello"
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/// }
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/// }).unwrap();
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/// });
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///
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/// if let VNode::Element(velement) = node {
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/// assert_eq!(velement.tag_name, "div");
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/// assert_eq!(velement.namespace, None);
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@@ -93,13 +82,13 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// fn Example(cx: Context<()>) -> DomTree {
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/// fn Example(cx: Context, props: &()) -> Element {
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/// todo!()
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/// }
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///
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/// let node = cx.render(rsx!{
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/// Example {}
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/// }).unwrap();
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!( Example {} ));
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///
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/// if let VNode::Component(vcomp) = node {
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/// assert_eq!(vcomp.user_fc, Example as *const ());
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@@ -109,13 +98,11 @@ pub enum VNode<'src> {
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/// Suspended VNodes represent chunks of the UI tree that are not yet ready to be displayed.
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///
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/// These nodes currently can only be constructed via the [`use_suspense`] hook.
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///
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/// # Example
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///
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/// ```rust
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/// rsx!{
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/// }
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///
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///
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/// ```
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Suspended(&'src VSuspended<'src>),
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@@ -126,7 +113,10 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// let node = cx.render(rsx! ( Fragment {} )).unwrap();
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!( Fragment {} ));
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///
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/// if let VNode::Fragment(frag) = node {
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/// let root = &frag.children[0];
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/// assert_eq!(root, VNode::Anchor);
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@@ -134,11 +124,20 @@ pub enum VNode<'src> {
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/// ```
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Anchor(&'src VAnchor),
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/// A type of node that links this node to another scope or render cycle
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/// A VNode that is actually a pointer to some nodes rather than the nodes directly. Useful when rendering portals
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/// or eliding lifetimes on VNodes through runtime checks.
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///
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/// Is essentially a "pointer" to a "rendered" node in a particular scope
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/// Linked VNodes can only be made through the [`Context::render`] method
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///
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/// Used in portals
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/// Typically, linked nodes are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
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/// an `rsx!` call.
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///
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/// # Example
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/// ```rust
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/// let mut vdom = VirtualDom::new();
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///
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/// let node: NodeLink = vdom.render_vnode(rsx!( "hello" ));
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/// ```
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Linked(NodeLink),
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}
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@@ -273,7 +272,6 @@ pub struct VText<'src> {
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/// A list of VNodes with no single root.
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pub struct VFragment<'src> {
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pub key: Option<&'src str>,
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pub children: &'src [VNode<'src>],
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}
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@@ -408,6 +406,24 @@ pub struct VSuspended<'a> {
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pub callback: RefCell<Option<BumpBox<'a, dyn FnMut() -> Element + 'a>>>,
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}
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/// A cached node is a "pointer" to a "rendered" node in a particular scope
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///
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/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
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///
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/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
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/// is essentially a unique key to guarantee safe usage of the Node.
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///
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/// Linked VNodes can only be made through the [`Context::render`] method
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///
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/// Typically, NodeLinks are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
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/// an `rsx!` call.
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#[derive(Debug)]
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pub struct NodeLink {
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pub(crate) link_idx: usize,
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pub(crate) gen_id: u32,
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pub(crate) scope_id: ScopeId,
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}
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/// This struct provides an ergonomic API to quickly build VNodes.
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///
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/// NodeFactory is used to build VNodes in the component's memory space.
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@@ -549,20 +565,6 @@ impl<'a> NodeFactory<'a> {
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where
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P: Properties + 'a,
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{
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/*
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our strategy:
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- unsafe hackery
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- lol
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- we don't want to hit the global allocator
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- allocate into our bump arena
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- if the props aren't static, then we convert them into a box which we pass off between renders
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*/
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// let bump = self.bump();
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// // later, we'll do a hard allocation
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// let raw_ptr = bump.alloc(props);
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let bump = self.bump();
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let props = bump.alloc(props);
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let bump_props = props as *mut P as *mut ();
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@@ -758,21 +760,6 @@ impl IntoVNode<'_> for Option<()> {
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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// cx.fragment_from_iter(None as Option<VNode>)
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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// cx.fragment_from_iter(None as Option<VNode>)
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}
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}
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impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
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self.unwrap_or_else(|| cx.fragment_from_iter(None as Option<VNode>))
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@@ -809,79 +796,28 @@ impl IntoVNode<'_> for Arguments<'_> {
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}
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}
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/// Access the children elements passed into the component
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///
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/// This enables patterns where a component is passed children from its parent.
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///
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/// ## Details
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///
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/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
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/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
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/// on the props that takes Context.
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///
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/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
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/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
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/// props are valid for the static lifetime.
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///
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/// ## Example
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///
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/// ```rust
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/// const App: FC<()> = |cx, props|{
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/// cx.render(rsx!{
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/// CustomCard {
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/// h1 {}
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/// p {}
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/// }
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/// })
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/// }
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///
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/// const CustomCard: FC<()> = |cx, props|{
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/// cx.render(rsx!{
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/// div {
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/// h1 {"Title card"}
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/// {props.children}
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/// }
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/// })
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/// }
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/// ```
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///
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/// ## Notes:
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///
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/// This method returns a "ScopeChildren" object. This object is copy-able and preserve the correct lifetime.
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pub struct ScopeChildren<'a> {
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root: Option<VNode<'a>>,
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}
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impl Default for ScopeChildren<'_> {
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fn default() -> Self {
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Self { root: None }
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impl IntoVNode<'_> for Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl<'a> ScopeChildren<'a> {
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pub fn new(root: VNode<'a>) -> Self {
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Self { root: Some(root) }
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}
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pub fn new_option(root: Option<VNode<'a>>) -> Self {
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Self { root }
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impl IntoVNode<'_> for &Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl IntoIterator for &ScopeChildren<'_> {
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type Item = Self;
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type IntoIter = std::iter::Once<Self>;
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fn into_iter(self) -> Self::IntoIter {
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std::iter::once(self)
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl<'a> IntoVNode<'a> for &ScopeChildren<'a> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
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match &self.root {
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Some(n) => n.decouple(),
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None => cx.fragment_from_iter(None as Option<VNode>),
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for &NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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