feat: use future fully figured out
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@@ -1,42 +1,54 @@
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use dioxus_core::{ScopeState, TaskId};
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use std::{cell::Cell, future::Future, rc::Rc};
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use std::{any::Any, cell::Cell, future::Future, rc::Rc};
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pub fn use_future<'a, T: 'static, F: Future<Output = T> + 'static>(
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/// A hook that provides a future that will resolve to a value.
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///
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/// Whenever the hooks dependencies change, the future will be re-evaluated.
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/// If a future is pending when the dependencies change, the previous future
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/// will be allowed to continue
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///
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///
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/// - dependencies: a tuple of references to values that are PartialEq + Clone
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pub fn use_future<'a, T: 'static, F: Future<Output = T> + 'static, D: UseFutureDep>(
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cx: &'a ScopeState,
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new_fut: impl FnOnce() -> F,
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dependencies: D,
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future: impl FnOnce(D::Out) -> F,
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) -> &'a UseFuture<T> {
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let state = cx.use_hook(move |_| {
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//
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UseFuture {
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update: cx.schedule_update(),
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needs_regen: Cell::new(true),
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slot: Rc::new(Cell::new(None)),
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value: None,
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task: None,
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}
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let state = cx.use_hook(move |_| UseFuture {
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update: cx.schedule_update(),
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needs_regen: Cell::new(true),
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slot: Rc::new(Cell::new(None)),
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value: None,
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task: Cell::new(None),
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dependencies: Vec::new(),
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});
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if let Some(value) = state.slot.take() {
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state.value = Some(value);
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state.task = None;
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state.task.set(None);
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}
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if state.needs_regen.get() {
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if dependencies.clone().apply(&mut state.dependencies) || state.needs_regen.get() {
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// We don't need regen anymore
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state.needs_regen.set(false);
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// Create the new future
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let fut = new_fut();
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let fut = future(dependencies.out());
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// Clone in our cells
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let slot = state.slot.clone();
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let updater = state.update.clone();
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let schedule_update = state.update.clone();
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state.task = Some(cx.push_future(async move {
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// Cancel the current future
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if let Some(current) = state.task.take() {
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cx.cancel_future(current);
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}
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state.task.set(Some(cx.push_future(async move {
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let res = fut.await;
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slot.set(Some(res));
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updater();
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}));
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schedule_update();
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})));
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}
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state
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@@ -47,15 +59,33 @@ pub struct UseFuture<T> {
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needs_regen: Cell<bool>,
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value: Option<T>,
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slot: Rc<Cell<Option<T>>>,
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task: Option<TaskId>,
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task: Cell<Option<TaskId>>,
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dependencies: Vec<Box<dyn Any>>,
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}
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pub enum UseFutureState<'a, T> {
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Pending,
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Complete(&'a T),
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Reloading(&'a T),
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}
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impl<T> UseFuture<T> {
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/// Restart the future with new dependencies.
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///
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/// Will not cancel the previous future, but will ignore any values that it
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/// generates.
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pub fn restart(&self) {
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self.needs_regen.set(true);
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(self.update)();
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}
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/// Forcefully cancel a future
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pub fn cancel(&self, cx: &ScopeState) {
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if let Some(task) = self.task.take() {
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cx.cancel_future(task);
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}
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}
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// clears the value in the future slot without starting the future over
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pub fn clear(&self) -> Option<T> {
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(self.update)();
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@@ -69,7 +99,139 @@ impl<T> UseFuture<T> {
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(self.update)();
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}
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/// Return any value, even old values if the future has not yet resolved.
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///
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/// If the future has never completed, the returned value will be `None`.
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pub fn value(&self) -> Option<&T> {
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self.value.as_ref()
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}
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/// Get the ID of the future in Dioxus' internal scheduler
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pub fn task(&self) -> Option<TaskId> {
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self.task.get()
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}
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/// Get the current stateof the future.
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pub fn state(&self) -> UseFutureState<T> {
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match (&self.task.get(), &self.value) {
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// If we have a task and an existing value, we're reloading
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(Some(_), Some(val)) => UseFutureState::Reloading(val),
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// no task, but value - we're done
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(None, Some(val)) => UseFutureState::Complete(val),
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// no task, no value - something's wrong? return pending
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(None, None) => UseFutureState::Pending,
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// Task, no value - we're still pending
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(Some(_), None) => UseFutureState::Pending,
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}
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}
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}
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pub trait UseFutureDep: Sized + Clone {
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type Out;
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fn out(&self) -> Self::Out;
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fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool;
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}
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impl UseFutureDep for () {
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type Out = ();
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fn out(&self) -> Self::Out {}
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fn apply(self, _state: &mut Vec<Box<dyn Any>>) -> bool {
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false
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}
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}
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pub trait Dep: 'static + PartialEq + Clone {}
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impl<T> Dep for T where T: 'static + PartialEq + Clone {}
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macro_rules! impl_dep {
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(
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$($el:ident=$name:ident,)*
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) => {
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impl< $($el),* > UseFutureDep for ($(&$el,)*)
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where
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$(
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$el: Dep
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),*
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{
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type Out = ($($el,)*);
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fn out(&self) -> Self::Out {
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let ($($name,)*) = self;
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($((*$name).clone(),)*)
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}
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#[allow(unused)]
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fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
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let ($($name,)*) = self;
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let mut idx = 0;
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let mut needs_regen = false;
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$(
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match state.get_mut(idx).map(|f| f.downcast_mut::<$el>()).flatten() {
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Some(val) => {
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if *val != *$name {
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*val = $name.clone();
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needs_regen = true;
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}
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}
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None => {
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state.push(Box::new($name.clone()));
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needs_regen = true;
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}
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}
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idx += 1;
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)*
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needs_regen
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}
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}
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};
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}
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impl_dep!(A = a,);
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impl_dep!(A = a, B = b,);
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impl_dep!(A = a, B = b, C = c,);
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impl_dep!(A = a, B = b, C = c, D = d,);
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impl_dep!(A = a, B = b, C = c, D = d, E = e,);
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impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f,);
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#[cfg(test)]
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mod tests {
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use super::*;
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#[allow(unused)]
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#[test]
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fn test_use_future() {
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use dioxus_core::prelude::*;
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struct MyProps {
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a: String,
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b: i32,
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c: i32,
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d: i32,
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e: i32,
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}
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fn app(cx: Scope<MyProps>) -> Element {
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// should only ever run once
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let fut = use_future(&cx, (), |_| async move {
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//
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});
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// runs when a is changed
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let fut = use_future(&cx, (&cx.props.a,), |(a,)| async move {
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//
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});
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// runs when a or b is changed
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let fut = use_future(&cx, (&cx.props.a, &cx.props.b), |(a, b)| async move {
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//
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});
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None
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}
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}
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}
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