update TUI renderer to new approach
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ce59ccfd44
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14 files changed
+339
-270
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@@ -4,6 +4,7 @@ use std::hash::BuildHasherDefault;
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pub use node_ref::NodeMask;
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pub use passes::AnyMapLike;
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pub use passes::{Dependancy, Pass, TypeErasedPass};
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pub use real_dom::{NodeMut, NodeRef, RealDom};
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use rustc_hash::FxHasher;
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pub use tree::NodeId;
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@@ -262,15 +262,16 @@ impl NodeMaskBuilder {
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/// A node mask with no parts visible.
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pub const NONE: Self = Self::new();
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/// A node mask with every part visible.
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pub const ALL: Self = Self::new_with_attrs(AttributeMaskBuilder::All)
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pub const ALL: Self = Self::new()
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.with_attrs(AttributeMaskBuilder::All)
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.with_text()
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.with_element()
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.with_listeners();
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/// Create a new node mask with the given attributes
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pub const fn new_with_attrs(attritutes: AttributeMaskBuilder) -> Self {
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/// Create a empty node mask
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pub const fn new() -> Self {
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Self {
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attritutes,
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attritutes: AttributeMaskBuilder::Some(&[]),
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tag: false,
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namespace: false,
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text: false,
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@@ -278,9 +279,10 @@ impl NodeMaskBuilder {
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}
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}
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/// Create a empty node mask
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pub const fn new() -> Self {
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Self::new_with_attrs(AttributeMaskBuilder::Some(&[]))
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/// Allow the mask to view the given attributes
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pub const fn with_attrs(mut self, attritutes: AttributeMaskBuilder) -> Self {
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self.attritutes = attritutes;
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self
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}
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/// Allow the mask to view the tag
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@@ -18,7 +18,7 @@ use crate::{FxDashSet, SendAnyMap};
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///
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/// # Custom values
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/// To allow custom values to be passed into attributes implement FromAnyValue on a type that can represent your custom value and specify the V generic to be that type. If you have many different custom values, it can be useful to use a enum type to represent the varients.
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pub struct RealDom<V: FromAnyValue + Send = ()> {
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pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
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pub(crate) tree: Tree,
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/// a map from element id to real node id
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node_id_mapping: Vec<Option<NodeId>>,
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@@ -38,7 +38,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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pub fn new(mut passes: Box<[TypeErasedPass<V>]>) -> RealDom<V> {
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let mut tree = Tree::new();
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let root_id = tree.root();
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let root: &mut NodeData<V> = tree.write(root_id).unwrap();
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let root: &mut NodeData<V> = tree.get_mut(root_id).unwrap();
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let mut root_node: NodeData<V> = NodeData::new(NodeType::Element(ElementNode {
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tag: "Root".to_string(),
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namespace: Some("Root".to_string()),
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@@ -95,7 +95,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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fn set_element_id(&mut self, node_id: NodeId, element_id: ElementId) {
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let mut node = self.tree.write::<NodeData>(node_id).unwrap();
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let mut node = self.tree.get_mut::<NodeData>(node_id).unwrap();
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let node_id = node.node_id;
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node.element_id = Some(element_id);
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if self.node_id_mapping.len() <= element_id.0 {
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@@ -342,14 +342,17 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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/// Find all nodes that are listening for an event, sorted by there height in the dom progressing starting at the bottom and progressing up.
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/// This can be useful to avoid creating duplicate events.
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pub fn get_listening_sorted(&self, event: &'static str) -> Vec<NodeId> {
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pub fn get_listening_sorted(&self, event: &'static str) -> Vec<NodeRef<V>> {
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if let Some(nodes) = self.nodes_listening.get(event) {
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let mut listening: Vec<_> = nodes
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.iter()
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.map(|id| (*id, self.tree.height(*id).unwrap()))
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.collect();
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listening.sort_by(|(_, h1), (_, h2)| h1.cmp(h2).reverse());
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listening.into_iter().map(|(id, _)| id).collect()
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listening
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.into_iter()
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.map(|(id, _)| NodeRef { id, dom: self })
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.collect()
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} else {
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Vec::new()
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}
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@@ -371,7 +374,8 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let new_node = node.node_data().clone();
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let new_id = self.create_node(new_node, None, true).id();
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for child in self.tree.children_ids(node_id).unwrap() {
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let children = self.tree.children_ids(node_id).unwrap().to_vec();
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for child in children {
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let child_id = self.clone_node(child);
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self.add_child(new_id, child_id);
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}
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@@ -382,11 +386,13 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.tree.root()
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}
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pub fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
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pub fn get(&self, id: impl IntoNodeId<V>) -> Option<NodeRef<'_, V>> {
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let id = id.into_node_id(self);
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self.tree.contains(id).then_some(NodeRef { id, dom: self })
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}
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pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
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pub fn get_mut(&mut self, id: impl IntoNodeId<V>) -> Option<NodeMut<'_, V>> {
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let id = id.into_node_id(self);
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self.tree.contains(id).then(|| NodeMut {
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id,
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dirty: NodeMask::default(),
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@@ -395,8 +401,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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/// WARNING: This escapes the reactive system that the real dom uses. Any changes made with this method will not trigger updates in states when [RealDom::update_state] is called.
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pub fn get_mut_raw(&mut self, id: NodeId) -> Option<&mut NodeData<V>> {
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self.tree.write(id)
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pub fn get_mut_raw(&mut self, id: impl IntoNodeId<V>) -> Option<NodeMutRaw<V>> {
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let id = id.into_node_id(self);
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self.tree
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.contains(id)
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.then_some(NodeMutRaw { id, dom: self })
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}
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/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
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@@ -499,7 +508,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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f(node);
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if let Some(children) = self.tree.children_ids(id) {
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for id in children {
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queue.push_back(id);
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queue.push_back(*id);
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}
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}
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}
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@@ -510,10 +519,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let mut stack = vec![self.root()];
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while let Some(id) = stack.pop() {
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if let Some(children) = self.tree.children_ids(id) {
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let children = children.iter().copied().rev().collect::<Vec<_>>();
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if let Some(node) = self.get_mut(id) {
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let node = node;
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f(node);
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stack.extend(children.iter().copied().rev());
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stack.extend(children.iter());
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}
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}
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}
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@@ -524,6 +534,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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queue.push_back(self.root());
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while let Some(id) = queue.pop_front() {
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if let Some(children) = self.tree.children_ids(id) {
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let children = children.to_vec();
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if let Some(node) = self.get_mut(id) {
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f(node);
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for id in children {
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@@ -535,75 +546,116 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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// impl<V: FromAnyValue> Index<ElementId> for RealDom<V> {
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// type Output = Node<V>;
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pub trait IntoNodeId<V: FromAnyValue + Send + Sync> {
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fn into_node_id(self, rdom: &RealDom<V>) -> NodeId;
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}
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// fn index(&self, id: ElementId) -> &Self::Output {
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// self.tree.get(self.element_to_node_id(id)).unwrap()
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// }
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// }
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impl<V: FromAnyValue + Send + Sync> IntoNodeId<V> for NodeId {
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fn into_node_id(self, _rdom: &RealDom<V>) -> NodeId {
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self
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}
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}
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// impl<V: FromAnyValue> Index<NodeId> for RealDom<V> {
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// type Output = Node<V>;
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impl<V: FromAnyValue + Send + Sync> IntoNodeId<V> for ElementId {
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fn into_node_id(self, rdom: &RealDom<V>) -> NodeId {
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rdom.element_to_node_id(self)
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}
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}
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// fn index(&self, idx: NodeId) -> &Self::Output {
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// self.tree.get(idx).unwrap()
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// }
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// }
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pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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fn real_dom(&self) -> &RealDom<V>;
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// impl<V: FromAnyValue> IndexMut<ElementId> for RealDom<V> {
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// fn index_mut(&mut self, id: ElementId) -> &mut Self::Output {
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// self.tree.get_mut(self.element_to_node_id(id)).unwrap()
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// }
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// }
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fn id(&self) -> NodeId;
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// impl<V: FromAnyValue> IndexMut<NodeId> for RealDom<V> {
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// fn index_mut(&mut self, idx: NodeId) -> &mut Self::Output {
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// self.tree.get_mut(idx).unwrap()
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// }
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// }
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fn mounted_id(&self) -> Option<ElementId> {
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self.node_data().mounted_id()
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}
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pub struct NodeRef<'a, V: FromAnyValue + Send = ()> {
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fn node_data(&self) -> &NodeData<V> {
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self.get().unwrap()
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}
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fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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}
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fn get<T: Any>(&self) -> Option<&T> {
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self.real_dom().tree.get(self.id())
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}
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fn child_ids(&self) -> Option<&[NodeId]> {
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self.real_dom().tree.children_ids(self.id())
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}
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fn children(&self) -> Option<Vec<NodeRef<V>>> {
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self.child_ids().map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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}
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fn parent_id(&self) -> Option<NodeId> {
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self.real_dom().tree.parent_id(self.id())
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}
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fn parent(&self) -> Option<NodeRef<V>> {
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self.parent_id().map(|id| NodeRef {
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id,
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dom: self.real_dom(),
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})
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}
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}
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pub trait NodeMutable<V: FromAnyValue + Send + Sync>: Sized + NodeImmutable<V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T>;
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}
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#[derive(Clone, Copy)]
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pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a RealDom<V>,
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}
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impl<'a, V: FromAnyValue + Send> NodeRef<'a, V> {
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pub fn node_data(&self) -> &NodeData<V> {
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self.read().unwrap()
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeRef<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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pub fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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}
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pub fn read<T: Any>(&self) -> Option<&T> {
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self.dom.tree.read(self.id)
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fn id(&self) -> NodeId {
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self.id
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}
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}
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pub struct NodeMut<'a, V: FromAnyValue + Send = ()> {
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pub struct NodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a mut RealDom<V>,
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dirty: NodeMask,
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}
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impl<'a, V: FromAnyValue + Send> NodeMut<'a, V> {
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fn node_data(&self) -> &NodeData<V> {
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self.read().unwrap()
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMut<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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fn node_data_mut(&mut self) -> &mut NodeData<V> {
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self.dom.tree.write(self.id).unwrap()
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fn id(&self) -> NodeId {
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self.id
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}
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}
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pub fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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impl<'a, V: FromAnyValue + Send + Sync> NodeMutable<V> for NodeMut<'a, V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T> {
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todo!("get_mut with mark as dirty")
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}
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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pub fn node_type_mut(&mut self) -> NodeTypeMut<'_, V> {
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let Self { id, dom, dirty } = self;
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let node_type = &mut dom.tree.write::<NodeData<V>>(*id).unwrap().node_type;
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let node_type = &mut dom.tree.get_mut::<NodeData<V>>(*id).unwrap().node_type;
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match node_type {
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NodeType::Element(element) => NodeTypeMut::Element(ElementNodeMut { element, dirty }),
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NodeType::Text(text) => {
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@@ -615,20 +667,16 @@ impl<'a, V: FromAnyValue + Send> NodeMut<'a, V> {
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}
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pub fn set_type(&mut self, new: NodeType<V>) {
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self.node_data_mut().node_type = new;
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self.dom
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.tree
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.get_mut::<NodeData<V>>(self.id)
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.unwrap()
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.node_type = new;
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self.dirty = NodeMaskBuilder::ALL.build();
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}
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pub fn read<T: Any>(&self) -> Option<&T> {
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self.dom.tree.read(self.id)
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}
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pub fn write<T: Any>(&mut self) -> Option<&T> {
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todo!("get_mut with mark as dirty")
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}
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}
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impl<V: FromAnyValue + Send> Drop for NodeMut<'_, V> {
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impl<V: FromAnyValue + Send + Sync> Drop for NodeMut<'_, V> {
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fn drop(&mut self) {
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let node_id = self.node_data().node_id;
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let mask = std::mem::take(&mut self.dirty);
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@@ -716,3 +764,24 @@ impl<V: FromAnyValue> ElementNodeMut<'_, V> {
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&mut self.element.listeners
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}
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}
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pub struct NodeMutRaw<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a mut RealDom<V>,
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMutRaw<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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fn id(&self) -> NodeId {
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self.id
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}
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMutable<V> for NodeMutRaw<'a, V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T> {
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self.dom.tree.get_mut::<T>(self.id)
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}
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}
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@@ -164,11 +164,11 @@ impl Tree {
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}
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}
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pub fn read<T: Any>(&self, id: NodeId) -> Option<&T> {
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pub fn get<T: Any>(&self, id: NodeId) -> Option<&T> {
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self.nodes.read_slab().get(id)
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}
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pub fn write<T: Any>(&mut self, id: NodeId) -> Option<&mut T> {
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pub fn get_mut<T: Any>(&mut self, id: NodeId) -> Option<&mut T> {
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self.nodes.write_slab().get_mut(id)
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}
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@@ -184,8 +184,8 @@ impl Tree {
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self.get_node_data(id).parent
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}
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pub fn children_ids(&self, id: NodeId) -> Option<Vec<NodeId>> {
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Some(self.get_node_data(id).children.clone())
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pub fn children_ids(&self, id: NodeId) -> Option<&[NodeId]> {
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Some(&self.get_node_data(id).children)
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}
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pub fn height(&self, id: NodeId) -> Option<u16> {
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@@ -1,3 +1,3 @@
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// mod persistant_iterator;
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// pub use persistant_iterator::*;
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mod persistant_iterator;
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pub use persistant_iterator::*;
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pub mod cursor;
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@@ -1,7 +1,6 @@
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use crate::{
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node::{ElementNode, FromAnyValue, NodeType},
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passes::{AnyMapLike, TypeErasedPass},
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real_dom::RealDom,
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real_dom::{NodeImmutable, RealDom},
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NodeId,
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};
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use dioxus_core::{Mutation, Mutations};
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@@ -72,10 +71,10 @@ impl PersistantElementIter {
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/// remove stale element refreneces
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/// returns true if the focused element is removed
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pub fn prune<S: State<V>, V: FromAnyValue>(
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pub fn prune<V: FromAnyValue + Send + Sync>(
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&mut self,
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mutations: &Mutations,
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rdom: &RealDom<S, V>,
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rdom: &RealDom<V>,
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) -> bool {
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let mut changed = false;
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let ids_removed: Vec<_> = mutations
|
||||
@@ -102,7 +101,7 @@ impl PersistantElementIter {
|
||||
// if a child is removed or inserted before or at the current element, update the child index
|
||||
for (el_id, child_idx) in self.stack.iter_mut() {
|
||||
if let NodePosition::InChild(child_idx) = child_idx {
|
||||
if let Some(children) = &rdom.children_ids(*el_id) {
|
||||
if let Some(children) = &rdom.get(*el_id).unwrap().child_ids() {
|
||||
for m in &mutations.edits {
|
||||
match m {
|
||||
Mutation::Remove { id } => {
|
||||
@@ -133,7 +132,7 @@ impl PersistantElementIter {
|
||||
}
|
||||
|
||||
/// get the next element
|
||||
pub fn next<S: State<V>, V: FromAnyValue>(&mut self, rdom: &RealDom<S, V>) -> ElementProduced {
|
||||
pub fn next<V: FromAnyValue + Send + Sync>(&mut self, rdom: &RealDom<V>) -> ElementProduced {
|
||||
if self.stack.is_empty() {
|
||||
let id = NodeId(0);
|
||||
let new = (id, NodePosition::AtNode);
|
||||
@@ -142,9 +141,9 @@ impl PersistantElementIter {
|
||||
} else {
|
||||
let (last, old_child_idx) = self.stack.last_mut().unwrap();
|
||||
let node = rdom.get(*last).unwrap();
|
||||
match &node.node_data.node_type {
|
||||
match &node.node_data().node_type {
|
||||
NodeType::Element(ElementNode { .. }) => {
|
||||
let children = rdom.children_ids(*last).unwrap();
|
||||
let children = node.child_ids().unwrap();
|
||||
*old_child_idx = old_child_idx.map(|i| i + 1);
|
||||
// if we have children, go to the next child
|
||||
let child_idx = old_child_idx.get_or_insert(0);
|
||||
@@ -154,7 +153,7 @@ impl PersistantElementIter {
|
||||
} else {
|
||||
let id = children[child_idx];
|
||||
if let NodeType::Element(ElementNode { .. }) =
|
||||
rdom.get(id).unwrap().node_data.node_type
|
||||
rdom.get(id).unwrap().node_data().node_type
|
||||
{
|
||||
self.stack.push((id, NodePosition::AtNode));
|
||||
}
|
||||
@@ -171,19 +170,17 @@ impl PersistantElementIter {
|
||||
}
|
||||
|
||||
/// get the previous element
|
||||
pub fn prev<S: State<V> + Send, V: FromAnyValue>(
|
||||
&mut self,
|
||||
rdom: &RealDom<S, V>,
|
||||
) -> ElementProduced {
|
||||
pub fn prev<V: FromAnyValue + Send + Sync>(&mut self, rdom: &RealDom<V>) -> ElementProduced {
|
||||
// recursively add the last child element to the stack
|
||||
fn push_back<S: State<V> + Send, V: FromAnyValue>(
|
||||
fn push_back<V: FromAnyValue + Send + Sync>(
|
||||
stack: &mut smallvec::SmallVec<[(NodeId, NodePosition); 5]>,
|
||||
new_node: NodeId,
|
||||
rdom: &RealDom<S, V>,
|
||||
rdom: &RealDom<V>,
|
||||
) -> NodeId {
|
||||
match &rdom[new_node].node_data.node_type {
|
||||
let node = rdom.get(new_node).unwrap();
|
||||
match &node.node_data().node_type {
|
||||
NodeType::Element(ElementNode { .. }) => {
|
||||
let children = rdom.children_ids(new_node).unwrap();
|
||||
let children = node.child_ids().unwrap();
|
||||
if children.is_empty() {
|
||||
new_node
|
||||
} else {
|
||||
@@ -199,10 +196,10 @@ impl PersistantElementIter {
|
||||
ElementProduced::Looped(push_back(&mut self.stack, new_node, rdom))
|
||||
} else {
|
||||
let (last, old_child_idx) = self.stack.last_mut().unwrap();
|
||||
let node = &rdom[*last];
|
||||
match &node.node_data.node_type {
|
||||
let node = rdom.get(*last).unwrap();
|
||||
match &node.node_data().node_type {
|
||||
NodeType::Element(ElementNode { .. }) => {
|
||||
let children = rdom.children_ids(*last).unwrap();
|
||||
let children = node.child_ids().unwrap();
|
||||
// if we have children, go to the next child
|
||||
if let NodePosition::InChild(0) = old_child_idx {
|
||||
ElementProduced::Progressed(self.pop())
|
||||
@@ -240,23 +237,6 @@ impl PersistantElementIter {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Debug)]
|
||||
struct Empty {}
|
||||
impl AnyMapLike for Empty {
|
||||
fn get<T: std::any::Any>(&self) -> Option<&T> {
|
||||
None
|
||||
}
|
||||
|
||||
fn get_mut<T: std::any::Any>(&mut self) -> Option<&mut T> {
|
||||
None
|
||||
}
|
||||
}
|
||||
impl State for Empty {
|
||||
fn create_passes() -> Box<[TypeErasedPass<Self>]> {
|
||||
Box::new([])
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[allow(unused_variables)]
|
||||
fn traverse() {
|
||||
@@ -279,7 +259,7 @@ fn traverse() {
|
||||
let mut vdom = VirtualDom::new(Base);
|
||||
let mutations = vdom.rebuild();
|
||||
|
||||
let mut rdom: RealDom<Empty> = RealDom::new();
|
||||
let mut rdom: RealDom = RealDom::new(Box::new([]));
|
||||
|
||||
let _to_update = rdom.apply_mutations(mutations);
|
||||
|
||||
@@ -378,7 +358,7 @@ fn persist_removes() {
|
||||
}
|
||||
let mut vdom = VirtualDom::new(Base);
|
||||
|
||||
let mut rdom: RealDom<Empty> = RealDom::new();
|
||||
let mut rdom: RealDom = RealDom::new(Box::new([]));
|
||||
|
||||
let build = vdom.rebuild();
|
||||
println!("{:#?}", build);
|
||||
@@ -460,7 +440,7 @@ fn persist_instertions_before() {
|
||||
}
|
||||
let mut vdom = VirtualDom::new(Base);
|
||||
|
||||
let mut rdom: RealDom<Empty> = RealDom::new();
|
||||
let mut rdom: RealDom = RealDom::new(Box::new([]));
|
||||
|
||||
let build = vdom.rebuild();
|
||||
let _to_update = rdom.apply_mutations(build);
|
||||
@@ -516,7 +496,7 @@ fn persist_instertions_after() {
|
||||
}
|
||||
let mut vdom = VirtualDom::new(Base);
|
||||
|
||||
let mut rdom: RealDom<Empty> = RealDom::new();
|
||||
let mut rdom: RealDom = RealDom::new(Box::new([]));
|
||||
|
||||
let build = vdom.rebuild();
|
||||
let _to_update = rdom.apply_mutations(build);
|
||||
|
||||
Reference in new issue
Block a user