update TUI renderer to new approach
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@@ -18,7 +18,7 @@ use crate::{FxDashSet, SendAnyMap};
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///
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/// # Custom values
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/// To allow custom values to be passed into attributes implement FromAnyValue on a type that can represent your custom value and specify the V generic to be that type. If you have many different custom values, it can be useful to use a enum type to represent the varients.
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pub struct RealDom<V: FromAnyValue + Send = ()> {
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pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
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pub(crate) tree: Tree,
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/// a map from element id to real node id
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node_id_mapping: Vec<Option<NodeId>>,
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@@ -38,7 +38,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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pub fn new(mut passes: Box<[TypeErasedPass<V>]>) -> RealDom<V> {
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let mut tree = Tree::new();
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let root_id = tree.root();
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let root: &mut NodeData<V> = tree.write(root_id).unwrap();
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let root: &mut NodeData<V> = tree.get_mut(root_id).unwrap();
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let mut root_node: NodeData<V> = NodeData::new(NodeType::Element(ElementNode {
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tag: "Root".to_string(),
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namespace: Some("Root".to_string()),
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@@ -95,7 +95,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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fn set_element_id(&mut self, node_id: NodeId, element_id: ElementId) {
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let mut node = self.tree.write::<NodeData>(node_id).unwrap();
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let mut node = self.tree.get_mut::<NodeData>(node_id).unwrap();
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let node_id = node.node_id;
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node.element_id = Some(element_id);
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if self.node_id_mapping.len() <= element_id.0 {
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@@ -342,14 +342,17 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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/// Find all nodes that are listening for an event, sorted by there height in the dom progressing starting at the bottom and progressing up.
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/// This can be useful to avoid creating duplicate events.
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pub fn get_listening_sorted(&self, event: &'static str) -> Vec<NodeId> {
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pub fn get_listening_sorted(&self, event: &'static str) -> Vec<NodeRef<V>> {
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if let Some(nodes) = self.nodes_listening.get(event) {
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let mut listening: Vec<_> = nodes
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.iter()
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.map(|id| (*id, self.tree.height(*id).unwrap()))
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.collect();
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listening.sort_by(|(_, h1), (_, h2)| h1.cmp(h2).reverse());
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listening.into_iter().map(|(id, _)| id).collect()
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listening
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.into_iter()
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.map(|(id, _)| NodeRef { id, dom: self })
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.collect()
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} else {
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Vec::new()
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}
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@@ -371,7 +374,8 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let new_node = node.node_data().clone();
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let new_id = self.create_node(new_node, None, true).id();
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for child in self.tree.children_ids(node_id).unwrap() {
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let children = self.tree.children_ids(node_id).unwrap().to_vec();
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for child in children {
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let child_id = self.clone_node(child);
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self.add_child(new_id, child_id);
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}
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@@ -382,11 +386,13 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.tree.root()
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}
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pub fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
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pub fn get(&self, id: impl IntoNodeId<V>) -> Option<NodeRef<'_, V>> {
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let id = id.into_node_id(self);
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self.tree.contains(id).then_some(NodeRef { id, dom: self })
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}
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pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
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pub fn get_mut(&mut self, id: impl IntoNodeId<V>) -> Option<NodeMut<'_, V>> {
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let id = id.into_node_id(self);
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self.tree.contains(id).then(|| NodeMut {
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id,
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dirty: NodeMask::default(),
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@@ -395,8 +401,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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/// WARNING: This escapes the reactive system that the real dom uses. Any changes made with this method will not trigger updates in states when [RealDom::update_state] is called.
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pub fn get_mut_raw(&mut self, id: NodeId) -> Option<&mut NodeData<V>> {
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self.tree.write(id)
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pub fn get_mut_raw(&mut self, id: impl IntoNodeId<V>) -> Option<NodeMutRaw<V>> {
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let id = id.into_node_id(self);
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self.tree
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.contains(id)
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.then_some(NodeMutRaw { id, dom: self })
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}
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/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
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@@ -499,7 +508,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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f(node);
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if let Some(children) = self.tree.children_ids(id) {
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for id in children {
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queue.push_back(id);
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queue.push_back(*id);
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}
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}
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}
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@@ -510,10 +519,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let mut stack = vec![self.root()];
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while let Some(id) = stack.pop() {
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if let Some(children) = self.tree.children_ids(id) {
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let children = children.iter().copied().rev().collect::<Vec<_>>();
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if let Some(node) = self.get_mut(id) {
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let node = node;
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f(node);
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stack.extend(children.iter().copied().rev());
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stack.extend(children.iter());
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}
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}
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}
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@@ -524,6 +534,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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queue.push_back(self.root());
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while let Some(id) = queue.pop_front() {
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if let Some(children) = self.tree.children_ids(id) {
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let children = children.to_vec();
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if let Some(node) = self.get_mut(id) {
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f(node);
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for id in children {
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@@ -535,75 +546,116 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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// impl<V: FromAnyValue> Index<ElementId> for RealDom<V> {
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// type Output = Node<V>;
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pub trait IntoNodeId<V: FromAnyValue + Send + Sync> {
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fn into_node_id(self, rdom: &RealDom<V>) -> NodeId;
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}
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// fn index(&self, id: ElementId) -> &Self::Output {
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// self.tree.get(self.element_to_node_id(id)).unwrap()
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// }
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// }
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impl<V: FromAnyValue + Send + Sync> IntoNodeId<V> for NodeId {
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fn into_node_id(self, _rdom: &RealDom<V>) -> NodeId {
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self
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}
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}
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// impl<V: FromAnyValue> Index<NodeId> for RealDom<V> {
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// type Output = Node<V>;
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impl<V: FromAnyValue + Send + Sync> IntoNodeId<V> for ElementId {
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fn into_node_id(self, rdom: &RealDom<V>) -> NodeId {
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rdom.element_to_node_id(self)
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}
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}
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// fn index(&self, idx: NodeId) -> &Self::Output {
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// self.tree.get(idx).unwrap()
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// }
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// }
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pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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fn real_dom(&self) -> &RealDom<V>;
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// impl<V: FromAnyValue> IndexMut<ElementId> for RealDom<V> {
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// fn index_mut(&mut self, id: ElementId) -> &mut Self::Output {
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// self.tree.get_mut(self.element_to_node_id(id)).unwrap()
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// }
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// }
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fn id(&self) -> NodeId;
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// impl<V: FromAnyValue> IndexMut<NodeId> for RealDom<V> {
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// fn index_mut(&mut self, idx: NodeId) -> &mut Self::Output {
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// self.tree.get_mut(idx).unwrap()
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// }
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// }
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fn mounted_id(&self) -> Option<ElementId> {
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self.node_data().mounted_id()
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}
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pub struct NodeRef<'a, V: FromAnyValue + Send = ()> {
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fn node_data(&self) -> &NodeData<V> {
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self.get().unwrap()
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}
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fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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}
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fn get<T: Any>(&self) -> Option<&T> {
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self.real_dom().tree.get(self.id())
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}
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fn child_ids(&self) -> Option<&[NodeId]> {
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self.real_dom().tree.children_ids(self.id())
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}
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fn children(&self) -> Option<Vec<NodeRef<V>>> {
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self.child_ids().map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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}
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fn parent_id(&self) -> Option<NodeId> {
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self.real_dom().tree.parent_id(self.id())
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}
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fn parent(&self) -> Option<NodeRef<V>> {
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self.parent_id().map(|id| NodeRef {
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id,
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dom: self.real_dom(),
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})
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}
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}
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pub trait NodeMutable<V: FromAnyValue + Send + Sync>: Sized + NodeImmutable<V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T>;
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}
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#[derive(Clone, Copy)]
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pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a RealDom<V>,
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}
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impl<'a, V: FromAnyValue + Send> NodeRef<'a, V> {
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pub fn node_data(&self) -> &NodeData<V> {
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self.read().unwrap()
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeRef<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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pub fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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}
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pub fn read<T: Any>(&self) -> Option<&T> {
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self.dom.tree.read(self.id)
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fn id(&self) -> NodeId {
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self.id
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}
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}
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pub struct NodeMut<'a, V: FromAnyValue + Send = ()> {
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pub struct NodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a mut RealDom<V>,
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dirty: NodeMask,
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}
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impl<'a, V: FromAnyValue + Send> NodeMut<'a, V> {
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fn node_data(&self) -> &NodeData<V> {
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self.read().unwrap()
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMut<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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fn node_data_mut(&mut self) -> &mut NodeData<V> {
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self.dom.tree.write(self.id).unwrap()
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fn id(&self) -> NodeId {
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self.id
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}
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}
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pub fn node_type(&self) -> &NodeType<V> {
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&self.node_data().node_type
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impl<'a, V: FromAnyValue + Send + Sync> NodeMutable<V> for NodeMut<'a, V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T> {
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todo!("get_mut with mark as dirty")
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}
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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pub fn node_type_mut(&mut self) -> NodeTypeMut<'_, V> {
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let Self { id, dom, dirty } = self;
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let node_type = &mut dom.tree.write::<NodeData<V>>(*id).unwrap().node_type;
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let node_type = &mut dom.tree.get_mut::<NodeData<V>>(*id).unwrap().node_type;
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match node_type {
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NodeType::Element(element) => NodeTypeMut::Element(ElementNodeMut { element, dirty }),
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NodeType::Text(text) => {
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@@ -615,20 +667,16 @@ impl<'a, V: FromAnyValue + Send> NodeMut<'a, V> {
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}
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pub fn set_type(&mut self, new: NodeType<V>) {
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self.node_data_mut().node_type = new;
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self.dom
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.tree
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.get_mut::<NodeData<V>>(self.id)
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.unwrap()
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.node_type = new;
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self.dirty = NodeMaskBuilder::ALL.build();
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}
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pub fn read<T: Any>(&self) -> Option<&T> {
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self.dom.tree.read(self.id)
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}
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pub fn write<T: Any>(&mut self) -> Option<&T> {
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todo!("get_mut with mark as dirty")
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}
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}
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impl<V: FromAnyValue + Send> Drop for NodeMut<'_, V> {
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impl<V: FromAnyValue + Send + Sync> Drop for NodeMut<'_, V> {
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fn drop(&mut self) {
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let node_id = self.node_data().node_id;
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let mask = std::mem::take(&mut self.dirty);
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@@ -716,3 +764,24 @@ impl<V: FromAnyValue> ElementNodeMut<'_, V> {
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&mut self.element.listeners
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}
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}
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pub struct NodeMutRaw<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a mut RealDom<V>,
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMutRaw<'a, V> {
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fn real_dom(&self) -> &RealDom<V> {
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self.dom
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}
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fn id(&self) -> NodeId {
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self.id
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}
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMutable<V> for NodeMutRaw<'a, V> {
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fn get_mut<T: Any>(&mut self) -> Option<&mut T> {
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self.dom.tree.get_mut::<T>(self.id)
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}
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}
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