Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload (#3797)

Enable runtime rust hot patching.

* roll back wry to 0.45

* cleanup rustc

* wip

* wip: fix client/server

* get the subsecond cli thing working again

* back to list of builds but with accessors

* migrate some methods to workspace, clean up impl a bit

* pass mode through build context

* use a build context, similar to cargo/rustc

* merge BuildUpdate and HandleUpdate into BuilderUpdate

* Move more resolution of args into runner

* migrate some methods to runner

* hoist out fullstack

* fix build request resolver

* yay request is cleaned up

* fixup resolution a bit

* spawn off the build!

* re-wire android autodetection

* re-wire android autodetection

* wire back up a few more things

* re-wire tooling verification

* I think it's mostly in the right condition for regular app

* add depinfo parser

* yay okay works with regular apps again

* full rebuilds are back

* rewire file wtcher

* wire patch!

* yayyyyyy patching works and is really fast

* yay android works

* clean up stdout piping

* yayyy memap on android so we don't need root

* create a static wasm jump table

* wip: global offset table for wasm

* wip... thinking about making the patches relocatable

* wip: customized relocation

* YESSSSSS RELOCATABLE WASM

* clean up impl a bit

* lil bit more cleanup

* lil bit more

* lil bit more cleanup

* lil bit more cleanup, support 32 bit platforms

* sick, wasm is completely pic

* hmmmm not quite working yet

* woooo, patches loading from rust+wasm

* integrated into the cli 😎

* condense a bit

* cleaned up request a bit

* bust fingerprints

* Make the file diffing logic a bit more sensible

* still working through a few issues, server launches but is acting weird

* fix merge conflict

* more merge issues

* remove stuff we don't want anymore

* revert name change

* wip: server not working anymore :(

* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"

* fixup a few more compile errors

* grrr opening server

* simultaneous frontend and backend patching

* use rustc wrapper

* wip: passing assets to jumptable

* migrate project-like examples

* patchy  patchy server fns!

* rollback some random changes

* unwind the js files

* rollback hash

* no need for patch

* more cleanups

* lil bit more cleanup, remove some old cruft

* allow patching when wasm webpage is closed

* tiny bit more robust

* lil bit of clean up

* clean up ws code

* bit more clean ups

* condense

* undo file moves

* move back other project

* move other project

* migrate out harness and janky CLI

* fix compile

* anonymize some files, heavily document others

* lots more documentation, for posterity!

* ton more docs

* clean up the cli a bit more

* more ws cleanup

* more cleanup

* migrate build id to cli-config

* add command file handling

* random small cleanups

* wip....

* wip....

* fix: use workspace for krate discovery

* fix panic logging on serve by placing it *after* the logs

* reorder logging to be sensible on success

* bring back swc

* ws cruft

* small patches to relocs in loader

* bump krates

* hoist main funcs into the ifunc table, fixing wasm

* fix tui output for long lines

* add more linker logging

* wow, incredible, we build fat binaries, holy heckkkkk

* fix args for frontend/backend

* small cleanups

* properly send along build IDs to clients

* fix workspace compiles

* clean up jump table work a bit

* clean up logging a bit

* open existing

* fixup some commands

* open existing browser integration

* wire up the new dx serve client/server syntax

* fixup `dx run` command

* bring back some old functionality

* fix serverfn feature sets

* remove toast animation and simplify its code a bit

* less intrusive toast

* dont change build status when patching on web

* add proper cache busting to vcomponent

* clean up the patch file a bit

* more lints/checks cleaned up

* go back to TargetArgs but a BuildTargets resolved struct

* clean up more nits

* use an atomicptr for jumptable

* fix interaction with initial web load + suspense

* don't run asset system on wasm/bindgen js in dev

* reduce blast radius of PR

* use profile to determine if we're in release

* cleanup prod html template

* cleanup profiles

* fix feature resolution of fullstack

* if fullstack is explicitly false, don't use it

* light cleanups

* drop carg config2

* pass along linker args properly

* make workspace examples compile with dx again

* fewer unwraps and better error loggign

* bit more error handlign

* small cleanup

* drive-by cleanups

* use queries instead of initialize for aslr stuff

* fix hotpatch with higher opt level

* fix aslr bug from multiple clients

* fix merge conflict

* fix typos

* clippy

* fix miscompile

* fix doctest

* properly rollback wry to 0.45

* fix markdown path issues, other test issues

* fix test in router

* fix release mode test

* fix some more tests, clean up a few more items

* use fnptr instead of typeid

* clean up memozation via subsecond in core

* use "main" as sentinel

* fix imports and re-exports

* get off __rust_alloc for aslr offset detection

* wip

* wip... fixing unoptimized web

* hmmmm mmmm

* close,ish, still missing the wasmbindgen dynaimc imports

* aha! full wasm works now

- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports

what an awful pain.

There might be a few items missing, so will test against the docsite shortly

* remove failing test

* hmmmm things aren't perfect

* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen

sad

https://github.com/rustwasm/wasm-bindgen/issues/1420

* AI IS LITERALLY THE WORST

* preserve wasm snippets across compiles

* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE

* remove the macos cfg-out

* fix: need to allocate 1 more page

* fix url issue

* properly span props

* properly fill in extra symbols

* light cleanups and good docs

* delete cruft, better docs

* More cleanups and simplifications

* clippy, typos

* remove harnesses

* wasm-bindgen error logging

* clean up deps

* remove cruft

* proper priv/pub

* use ifuncs for all env imports

* cruft

* use par_iter, better output

* implement a cache for the base module

* delete custom sections

* cache the main native module too

* add par iter in a few more places

* clippy, map ident

* better logging and status bars

* wip: some small windows support

* wip more windowss

* fix weird regression

* implement windows jump table

* small fixes for windows

* better windows support

* windows support pt2

* rust lld is not msvc

* whole archive the rlibs

* ignore windows and sys crates

* logging

* ohhhhhh, pop out dlls

* dedupe

* thANK GOD FAT LINKING WORKS ON WINDOWS

* hoist caching

* implement patch based on cache

* fix location for pdb

* pass data symbols, correct object

* add all symbol for windows

* add log

* treat none rva as undefined

* whoops

* handle windows calling convention

* dont use relocated arm64 stub windows

* not all are text?

* WINDOWS FUNCTION PATCHING WORKS

but issue with statics?

* use our own entry

* handle windows imp symbols

* add log

* jump to the real symbol not the layout

* whoops

* hotpatching windows works completely holy heck yay

* drop linker args crate

* disable ssg playwright for now

* light cleanups

* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy

* use fix from #4042

* bring in other fix for liveview

* hoist some configuration

* use __aslr_reference instead of aslr_reference

* add better errors to patcherror

* fix android

* panic if patching fails

* clean up tomls

* wip: fixing wasm compile for server

* fullstack wasm again

* fix cfg

* fixup feature detection

* fix issue with features

* fix playwright!

* add barebones template test harness

* fix compatibility between the two hotreload engines

* fix preldue of server

* fix check for wasm-opt

* small fixes
This commit is contained in:
Jonathan Kelley authored and GitHub committed 2025-05-06 23:08:59 -07:00
1 parent 71d85e6dd5
commit d976ca184a
142 files changed
+17982 -7156

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+1
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@@ -24,6 +24,7 @@ tracing = { workspace = true }
warnings = { workspace = true }
futures-util = { workspace = true, default-features = false, features = ["alloc", "std"] }
serde = { workspace = true, optional = true, features = ["derive"] }
subsecond = { workspace = true }
[dev-dependencies]
dioxus = { workspace = true }
+1 -1
View File
@@ -65,7 +65,7 @@ use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx!{
rsx! {
div { "hello world" }
}
}
+15
View File
@@ -479,3 +479,18 @@ pub fn use_hook_with_cleanup<T: Clone + 'static>(
use_drop(move || cleanup(_value));
value
}
/// Force every component to be dirty and require a re-render. Used by hot-reloading.
///
/// This might need to change to a different flag in the event hooks order changes within components.
/// What we really need is a way to mark components as needing a complete rebuild if they were hit by changes.
pub fn force_all_dirty() {
Runtime::with(|rt| {
rt.scope_states.borrow_mut().iter().for_each(|state| {
if let Some(scope) = state.as_ref() {
scope.needs_update();
}
});
})
.expect("Runtime to exist");
}
+12 -11
View File
@@ -93,17 +93,18 @@ pub use crate::innerlude::{
pub mod prelude {
pub use crate::innerlude::{
consume_context, consume_context_from_scope, current_owner, current_scope_id,
fc_to_builder, generation, has_context, needs_update, needs_update_any, parent_scope,
provide_context, provide_error_boundary, provide_root_context, queue_effect, remove_future,
schedule_update, schedule_update_any, spawn, spawn_forever, spawn_isomorphic, suspend,
suspense_context, throw_error, try_consume_context, use_after_render, use_before_render,
use_drop, use_hook, use_hook_with_cleanup, with_owner, AnyValue, Attribute, Callback,
Component, ComponentFunction, Context, Element, ErrorBoundary, ErrorContext, Event,
EventHandler, Fragment, HasAttributes, IntoAttributeValue, IntoDynNode,
OptionStringFromMarker, Properties, ReactiveContext, RenderError, Runtime, RuntimeGuard,
ScopeId, ScopeState, SuperFrom, SuperInto, SuspendedFuture, SuspenseBoundary,
SuspenseBoundaryProps, SuspenseContext, SuspenseExtension, Task, Template,
TemplateAttribute, TemplateNode, VNode, VNodeInner, VirtualDom,
fc_to_builder, force_all_dirty, generation, has_context, needs_update, needs_update_any,
parent_scope, provide_context, provide_error_boundary, provide_root_context, queue_effect,
remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
spawn_isomorphic, suspend, suspense_context, throw_error, try_consume_context,
use_after_render, use_before_render, use_drop, use_hook, use_hook_with_cleanup, with_owner,
AnyValue, Attribute, Callback, Component, ComponentFunction, Context, Element,
ErrorBoundary, ErrorContext, Event, EventHandler, Fragment, HasAttributes,
IntoAttributeValue, IntoDynNode, OptionStringFromMarker, Properties, ReactiveContext,
RenderError, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto,
SuspendedFuture, SuspenseBoundary, SuspenseBoundaryProps, SuspenseContext,
SuspenseExtension, Task, Template, TemplateAttribute, TemplateNode, VNode, VNodeInner,
VirtualDom,
};
}
+5 -7
View File
@@ -609,10 +609,8 @@ pub struct VComponent {
/// The name of this component
pub name: &'static str,
/// The function pointer of the component, known at compile time
///
/// It is possible that components get folded at compile time, so these shouldn't be really used as a key
pub(crate) render_fn: TypeId,
/// The raw pointer to the render function
pub(crate) render_fn: usize,
/// The props for this component
pub(crate) props: BoxedAnyProps,
@@ -622,8 +620,8 @@ impl Clone for VComponent {
fn clone(&self) -> Self {
Self {
name: self.name,
render_fn: self.render_fn,
props: self.props.duplicate(),
render_fn: self.render_fn,
}
}
}
@@ -638,7 +636,7 @@ impl VComponent {
where
P: Properties + 'static,
{
let render_fn = component.id();
let render_fn = component.fn_ptr();
let props = Box::new(VProps::new(
component,
<P as Properties>::memoize,
@@ -647,9 +645,9 @@ impl VComponent {
));
VComponent {
render_fn,
name: fn_name,
props,
render_fn,
}
}
+22 -10
View File
@@ -1,4 +1,4 @@
use std::{any::TypeId, fmt::Arguments};
use std::fmt::Arguments;
use crate::innerlude::*;
@@ -167,27 +167,39 @@ pub fn verify_component_called_as_component<C: ComponentFunction<P, M>, P, M>(co
)
)]
pub trait ComponentFunction<Props, Marker = ()>: Clone + 'static {
/// Get the type id of the component.
fn id(&self) -> TypeId {
TypeId::of::<Self>()
}
/// Get the raw address of the component render function.
fn fn_ptr(&self) -> usize;
/// Convert the component to a function that takes props and returns an element.
fn rebuild(&self, props: Props) -> Element;
}
/// Accept any callbacks that take props
impl<F: Fn(P) -> Element + Clone + 'static, P> ComponentFunction<P> for F {
impl<F, P> ComponentFunction<P> for F
where
F: Fn(P) -> Element + Clone + 'static,
{
fn rebuild(&self, props: P) -> Element {
self(props)
subsecond::HotFn::current(self.clone()).call((props,))
}
fn fn_ptr(&self) -> usize {
subsecond::HotFn::current(self.clone()).ptr_address() as usize
}
}
/// Accept any callbacks that take no props
pub struct EmptyMarker;
impl<F: Fn() -> Element + Clone + 'static> ComponentFunction<(), EmptyMarker> for F {
fn rebuild(&self, _: ()) -> Element {
self()
impl<F> ComponentFunction<(), EmptyMarker> for F
where
F: Fn() -> Element + Clone + 'static,
{
fn rebuild(&self, props: ()) -> Element {
subsecond::HotFn::current(self.clone()).call(props)
}
fn fn_ptr(&self) -> usize {
subsecond::HotFn::current(self.clone()).ptr_address() as usize
}
}
+3
View File
@@ -380,6 +380,9 @@ impl TaskType {
/// These messages control how the scheduler will process updates to the UI.
#[derive(Debug)]
pub(crate) enum SchedulerMsg {
/// All components have been marked as dirty, requiring a full render
AllDirty,
/// Immediate updates from Components that mark them as dirty
Immediate(ScopeId),
+28 -2
View File
@@ -16,7 +16,7 @@ use crate::{Task, VComponent};
use futures_util::StreamExt;
use slab::Slab;
use std::collections::BTreeSet;
use std::{any::Any, rc::Rc};
use std::{any::Any, rc::Rc, sync::Arc};
use tracing::instrument;
/// A virtual node system that progresses user events and diffs UI trees.
@@ -294,7 +294,7 @@ impl VirtualDom {
root: impl ComponentFunction<P, M>,
root_props: P,
) -> Self {
let render_fn = root.id();
let render_fn = root.fn_ptr();
let props = VProps::new(root, |_, _| true, root_props, "Root");
Self::new_with_component(VComponent {
name: "root",
@@ -331,6 +331,9 @@ impl VirtualDom {
);
dom.new_scope(Box::new(root), "app");
#[cfg(debug_assertions)]
dom.register_subsecond_handler();
dom
}
@@ -375,6 +378,19 @@ impl VirtualDom {
self.base_scope().state().provide_any_context(context);
}
/// Mark all scopes as dirty. Each scope will be re-rendered.
pub fn mark_all_dirty(&mut self) {
let mut orders = vec![];
for (_idx, scope) in self.scopes.iter() {
orders.push(ScopeOrder::new(scope.state().height(), scope.id()));
}
for order in orders {
self.queue_scope(order);
}
}
/// Manually mark a scope as requiring a re-render
///
/// Whenever the Runtime "works", it will re-render this scope
@@ -458,6 +474,7 @@ impl VirtualDom {
self.mark_task_dirty(Task::from_id(id));
}
SchedulerMsg::EffectQueued => {}
SchedulerMsg::AllDirty => self.mark_all_dirty(),
};
}
@@ -469,6 +486,7 @@ impl VirtualDom {
SchedulerMsg::Immediate(id) => self.mark_dirty(id),
SchedulerMsg::TaskNotified(task) => self.mark_task_dirty(Task::from_id(task)),
SchedulerMsg::EffectQueued => {}
SchedulerMsg::AllDirty => self.mark_all_dirty(),
}
}
}
@@ -744,6 +762,14 @@ impl VirtualDom {
let event = crate::Event::new(event, bubbling);
self.runtime().handle_event(name, event, element);
}
#[cfg(debug_assertions)]
fn register_subsecond_handler(&self) {
let sender = self.runtime().sender.clone();
subsecond::register_handler(Arc::new(move || {
_ = sender.unbounded_send(SchedulerMsg::AllDirty);
}));
}
}
impl Drop for VirtualDom {