Merge pull request #1700 from ealmloff/fix-leak
Fix leak in the render macro
This commit is contained in:
9 files changed
+115
-85
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@@ -1,3 +1,4 @@
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use crate::ScopeState;
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use std::ptr::NonNull;
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use crate::{
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@@ -174,7 +175,14 @@ impl VirtualDom {
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scope.borrowed_props.borrow_mut().clear();
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// Now that all the references are gone, we can safely drop our own references in our listeners.
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let mut listeners = scope.attributes_to_drop_before_render.borrow_mut();
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scope.drop_listeners();
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}
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}
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impl ScopeState {
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/// Drop all listeners that were allocated in the bump allocator.
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pub(crate) fn drop_listeners(&self) {
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let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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listeners.drain(..).for_each(|listener| {
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let listener = unsafe { &*listener };
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if let AttributeValue::Listener(l) = &listener.value {
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@@ -28,15 +28,14 @@ use crate::innerlude::*;
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#[allow(non_upper_case_globals, non_snake_case)]
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pub fn Fragment<'a>(cx: Scope<'a, FragmentProps<'a>>) -> Element {
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let children = cx.props.0.as_ref()?;
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Some(VNode {
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key: children.key,
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parent: children.parent.clone(),
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stable_id: children.stable_id.clone(),
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template: children.template.clone(),
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root_ids: children.root_ids.clone(),
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dynamic_nodes: children.dynamic_nodes,
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dynamic_attrs: children.dynamic_attrs,
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})
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Some(cx.vnode(
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children.parent.clone(),
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children.key,
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children.template.clone(),
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children.root_ids.clone(),
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children.dynamic_nodes,
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children.dynamic_attrs,
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))
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}
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pub struct FragmentProps<'a>(Element<'a>);
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@@ -24,7 +24,7 @@ use crate::{innerlude::VNode, ScopeState};
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///
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/// ```rust, ignore
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/// LazyNodes::new(|f| {
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/// static TEMPLATE: dioxus::core::Template = dioxus::core::Template {
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/// static TEMPLATE: dioxus::core::Template = dioxus::core::Template {
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/// name: "main.rs:5:5:20", // Source location of the template for hot reloading
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/// roots: &[
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/// dioxus::core::TemplateNode::Element {
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@@ -37,19 +37,19 @@ use crate::{innerlude::VNode, ScopeState};
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/// node_paths: &[],
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/// attr_paths: &[],
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/// };
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/// dioxus::core::VNode {
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/// parent: None,
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/// key: None,
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/// template: std::cell::Cell::new(TEMPLATE),
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/// root_ids: dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(
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/// f.vnode(
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/// None,
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/// None,
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/// std::cell::Cell::new(TEMPLATE),
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/// dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(
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/// 1usize,
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/// f.bump(),
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/// )
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/// .into(),
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/// dynamic_nodes: f.bump().alloc([]),
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/// dynamic_attrs: f.bump().alloc([]),
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/// })
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/// }
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/// f.bump().alloc([]),
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/// f.bump().alloc([]),
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/// )
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/// })
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/// ```
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///
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/// Find more information about how to construct [`VNode`] at <https://dioxuslabs.com/learn/0.4/contributing/walkthrough_readme#the-rsx-macro>
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+19
-19
@@ -40,6 +40,7 @@ impl<'a> Default for RenderReturn<'a> {
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///
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/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
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/// static parts of the template.
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#[non_exhaustive]
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#[derive(Debug, Clone)]
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pub struct VNode<'a> {
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/// The key given to the root of this template.
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@@ -70,20 +71,19 @@ pub struct VNode<'a> {
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impl<'a> VNode<'a> {
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/// Create a template with no nodes that will be skipped over during diffing
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pub fn empty(cx: &'a ScopeState) -> Element<'a> {
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Some(VNode {
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key: None,
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parent: Default::default(),
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stable_id: Default::default(),
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root_ids: RefCell::new(bumpalo::collections::Vec::new_in(cx.bump())),
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dynamic_nodes: &[],
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dynamic_attrs: &[],
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template: Cell::new(Template {
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Some(cx.vnode(
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Cell::new(None),
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None,
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Cell::new(Template {
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name: "dioxus-empty",
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roots: &[],
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node_paths: &[],
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attr_paths: &[],
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}),
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})
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RefCell::new(bumpalo::collections::Vec::new_in(cx.bump())),
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&[],
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&[],
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))
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}
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/// Create a new VNode
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@@ -820,16 +820,16 @@ impl<'b> IntoDynNode<'b> for Arguments<'_> {
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}
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impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(_cx.bump().alloc([VNode {
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parent: self.parent.clone(),
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stable_id: self.stable_id.clone(),
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template: self.template.clone(),
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root_ids: self.root_ids.clone(),
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key: self.key,
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dynamic_nodes: self.dynamic_nodes,
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dynamic_attrs: self.dynamic_attrs,
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}]))
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fn into_dyn_node(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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let vnode = cx.vnode(
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self.parent.clone(),
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self.key,
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self.template.clone(),
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self.root_ids.clone(),
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self.dynamic_nodes,
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self.dynamic_attrs,
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);
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DynamicNode::Fragment(cx.bump().alloc([vnode]))
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}
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}
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+37
-10
@@ -2,13 +2,13 @@ use crate::{
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any_props::AnyProps,
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any_props::VProps,
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bump_frame::BumpFrame,
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innerlude::{DynamicNode, EventHandler, VComponent, VNodeId, VText},
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innerlude::{DynamicNode, ElementRef, EventHandler, VComponent, VNodeId, VText},
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lazynodes::LazyNodes,
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nodes::{IntoAttributeValue, IntoDynNode, RenderReturn},
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runtime::Runtime,
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scope_context::ScopeContext,
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AnyValue, Attribute, AttributeType, AttributeValue, Element, Event, MountedAttribute,
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Properties, TaskId,
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AnyValue, Attribute, AttributeType, AttributeValue, Element, ElementId, Event,
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MountedAttribute, Properties, TaskId, Template, VNode,
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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use std::{
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@@ -102,6 +102,7 @@ pub struct ScopeState {
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impl Drop for ScopeState {
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fn drop(&mut self) {
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self.drop_listeners();
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self.runtime.remove_context(self.context_id);
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}
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}
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@@ -345,19 +346,37 @@ impl<'src> ScopeState {
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/// // Actually build the tree and allocate it
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/// cx.render(lazy_tree)
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/// }
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///```
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/// ```
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pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
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let element = rsx.call(self);
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// Note: We can't do anything in this function related to safety because the user could always circumvent it by creating a VNode manually and return it without calling this function
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Some(rsx.call(self))
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}
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/// Create a [`crate::VNode`] from the component parts
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pub fn vnode(
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&'src self,
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parent: Cell<Option<ElementRef>>,
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key: Option<&'src str>,
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template: Cell<Template<'static>>,
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root_ids: RefCell<bumpalo::collections::Vec<'src, ElementId>>,
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dynamic_nodes: &'src [DynamicNode<'src>],
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dynamic_attrs: &'src [MountedAttribute<'src>],
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) -> VNode<'src> {
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let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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for attr in element.dynamic_attrs {
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attr.ty.for_each(|attr| {
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for attr in dynamic_attrs {
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let attrs = match attr.ty {
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AttributeType::Single(ref attr) => std::slice::from_ref(attr),
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AttributeType::Many(attrs) => attrs,
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};
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for attr in attrs {
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match attr.value {
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// We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
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AttributeValue::Listener(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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listeners.push(unbounded);
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}
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// We need to drop any values manually to make sure that their drop implementation is called before the next render
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AttributeValue::Any(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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@@ -366,7 +385,7 @@ impl<'src> ScopeState {
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_ => (),
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}
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})
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}
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}
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let mut props = self.borrowed_props.borrow_mut();
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@@ -374,7 +393,7 @@ impl<'src> ScopeState {
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.previous_frame()
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.props_to_drop_before_reset
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.borrow_mut();
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for node in element.dynamic_nodes {
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for node in dynamic_nodes {
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if let DynamicNode::Component(comp) = node {
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let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
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if !comp.static_props {
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@@ -384,7 +403,15 @@ impl<'src> ScopeState {
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}
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}
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Some(element)
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VNode {
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stable_id: Default::default(),
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key,
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parent,
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template,
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root_ids,
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dynamic_nodes,
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dynamic_attrs,
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}
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}
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/// Create a dynamic text node using [`Arguments`] and the [`ScopeState`]'s internal [`Bump`] allocator
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@@ -2,7 +2,7 @@
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use dioxus::prelude::Props;
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use dioxus_core::{MountedAttribute, *};
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use std::{cfg, collections::HashSet};
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use std::{cell::Cell, cfg, collections::HashSet};
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fn random_ns() -> Option<&'static str> {
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let namespace = rand::random::<u8>() % 2;
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@@ -171,15 +171,16 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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VNode::new(
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None,
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Template {
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cx.vnode(
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None.into(),
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Default::default(),
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Cell::new(Template {
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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},
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bumpalo::collections::Vec::new_in(cx.bump()),
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}),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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@@ -273,10 +274,12 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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)
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.into_boxed_str(),
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));
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let node = VNode::new(
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println!("{template:#?}");
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let node = cx.vnode(
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None.into(),
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None,
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template,
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bumpalo::collections::Vec::new_in(cx.bump()),
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Cell::new(template),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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@@ -83,7 +83,7 @@ fn Grid(cx: Scope<GridProps>) -> Element {
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let alpha = y as f32*100.0/size as f32 + counts.read()[x*size + y] as f32;
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let key = format!("{}-{}", x, y);
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rsx! {
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Box{
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Box {
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x: x,
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y: y,
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alpha: 100.0,
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@@ -1,3 +1,5 @@
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use std::cell::Cell;
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use dioxus::prelude::Props;
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use dioxus_core::*;
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use dioxus_native_core::prelude::*;
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@@ -178,15 +180,16 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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VNode::new(
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None,
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Template {
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cx.vnode(
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None.into(),
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Default::default(),
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Cell::new(Template {
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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},
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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}),
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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@@ -204,20 +207,6 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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}
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}
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fn create_random_dynamic_mounted_attr(cx: &ScopeState) -> MountedAttribute {
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match rand::random::<u8>() % 2 {
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0 => MountedAttribute::from(
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&*cx.bump().alloc(
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(0..(rand::random::<u8>() % 3) as usize)
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.map(|_| create_random_dynamic_attr(cx))
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.collect::<Vec<_>>(),
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),
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),
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1 => MountedAttribute::from(create_random_dynamic_attr(cx)),
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_ => unreachable!(),
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}
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}
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fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
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let value = match rand::random::<u8>() % 6 {
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0 => AttributeValue::Text(Box::leak(
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@@ -230,6 +219,7 @@ fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
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5 => AttributeValue::None,
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_ => unreachable!(),
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};
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Attribute::new(
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Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
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value,
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@@ -266,10 +256,11 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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.into_boxed_str(),
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));
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println!("{template:#?}");
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let node = VNode::new(
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let node = cx.vnode(
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None.into(),
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None,
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template,
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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Cell::new(template),
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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@@ -287,7 +278,7 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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cx.bump()
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.alloc(
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(0..template.attr_paths.len())
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.map(|_| create_random_dynamic_mounted_attr(cx))
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.map(|_| create_random_dynamic_attr(cx).into())
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.collect::<Vec<_>>(),
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)
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.as_slice(),
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@@ -254,10 +254,12 @@ impl<'a> ToTokens for TemplateRenderer<'a> {
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node_paths: &[ #(#node_paths),* ],
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attr_paths: &[ #(#attr_paths),* ],
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};
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::dioxus::core::VNode::new(
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__cx.vnode(
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None.into(),
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#key_tokens,
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TEMPLATE,
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dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()),
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std::cell::Cell::new(TEMPLATE),
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dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()).into(),
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__cx.bump().alloc([ #( #node_printer ),* ]),
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__cx.bump().alloc([ #( #dyn_attr_printer ),* ]),
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)
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